The Dumbgeon is a fantasy bullet hell where you fight hordes of enemies with random and challenging modifiers. Unlock champions, items, and upgrades to aid you in your quest. Escape the dungeon for a more casual experience or test your limits with how long you can survive to earn greater rewards!
The Dumbgeon: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
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Szczegóły gry
O grze
Gra
Data premiery—Data premiery nieogłoszona
ProducentAstral Door Gaming LLCWydawcaAstral Door Gaming LLCGatunkiAkcjaPrzygodoweNiezależneSwobodne
O grze
Liczba graczy zaktualizowana — · dane sklepu 22 wrz, 23:18 UTC · źródło: SteamWebAPI
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
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Osiągnięcia
—DLC
4416400App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily SharingSteam Achievements
Wygoda i dźwiękCustom Volume ControlsPlayable without Timed Input
WięcejPlayable At Your Own Pace
Wymagania systemowe
MinimalneZalecaneSystemWindows 10—Procesor2 Ghz—Karta graficzna128MB, OpenGL 3+—Pamięć4 GB RAM—Miejsce na dysku1 GB available space—
O grze The Dumbgeon
The Dumbgeon is a wave-based survival roguelike where you fight endless hordes of enemies, build increasingly unhinged item combinations, and ask yourself whether equipping both The Blender and Robe of Alone Time is a tactical decision or a cry for help.
Spoiler: It's completely up to you.
Six champions, each with a unique passive that changes how you build your kit... and how you die trying.
Sir Lionel: A completely out-of-touch knight whose Blazing Soul aura scorches everything nearby. Stand close and let the fire do the work.
Aron: The overconfident, know-it-all that is actually super handy with a bow, launching two extra projectiles with attack-based weapons.
Seekin: A wildcard wizard who everyone else seems to be on their toes around. He gets stronger with every magic weapon equipped. Commit to the bit. Go full spellbook.
Kromwell: Overqualified for every job he's ever had, and every kill he racks up proves it. Unlock him by proving your own competence first.
Lara: Builds charges from damage dealt, then detonates an Inferno Burst ring that rattles the whole room. Seemingly the only one with ten toes in.
The Goblin Pirate: Name unknown. Biography unknown. He likes gold though, and seems to be stronger with it. A walking economic philosophy.
Over 50 items spread across three tiers. Craft T1 gear into T2. Combine T2 and T1 into T3. Stack stats, unlock passives, and discover which combinations the game definitely didn't intend.
Items have names like Herman's Femur Bone, Big Bad Bow, and Robe of Alone Time. The names are not the weird part. The weird part is how they interact.
14 Tier 1 items: the foundation of every run
18 Tier 2 crafted upgrades: where builds start taking shape
15 Tier 3 endgame weapons: where things get out of hand
11 Trinkets/Relics: passive bonuses picked before the run even starts
Upon leveling up, pick augments that twist your build in new directions. Static Charge turns every 10th hit into a lightning hammer. Pinpoint makes every 8th projectile pierce through entire crowds. Second Wind saves you when you probably deserved to die. 39 augments. Champion-specific options that interact with your passive. Three rarities. Every run feels different.
Rubies earned from each run, win or lose and are completely based on PERFORMANCE, fund permanent upgrades: more starting gold, higher crit chance, bonus magic power, cheaper augment rerolls. Progress compounds.
Some champions and items are locked behind in-run challenges: deal enough magic damage, land enough crits, survive long enough. The game tracks everything! Stat nerds, you're welcome.
Six champions with distinct passives that define your playstyle
58 items across three crafting tiers with named recipes
39 augments with champion-specific variants
11 heirlooms chosen before each run
Two maps: The Crypt and The Lava Chamber
Story mode (10–20 waves) where you'll learn the champion's stories through cinematics and Endless mode with infinite scaling
Meta-progression via Rubies: permanent upgrades that survive run failures
Per-run stat tracking and challenge-based unlocks
Absurdist item names. Unironically good loot design underneath them.
We will continue working on this, adding new champions, items, augments, maps and enemies. We hope you'll give it a try!
Najczęstsze pytania
Steam nie podaje obecnie ceny gry The Dumbgeon.
Gra The Dumbgeon jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10, 2 Ghz, 128MB, OpenGL 3+, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra The Dumbgeon wymaga 1 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry The Dumbgeon. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra The Dumbgeon jest przeznaczona dla jednego gracza.
Steam charts gry The Dumbgeon na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra The Dumbgeon działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry The Dumbgeon: DEJUS 12 i IGRS 15.
The Dumbgeon: cena, data premiery, liczba graczy i statystyki