Defend your base by placing towers strategically, forming interconnected systems that depend on one another. Adapt your strategy to different environments and enemy waves, exploiting their weaknesses. In System Status: SuperCritical, resources are scarce and critical failure is always an option.
System Status: SuperCritical: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
4475950
App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wymagania systemowe
MinimalneZalecaneSystemWindows 11to samoProcesorAMD Ryzen 5 2600, Intel Core i5-10600 or equivalentAMD Ryzen 5 5600X or equivalentKarta graficznaNVIDIA Geforce GTX 1650 4GT or equivalentNVIDIA GeForce RTX 3060 Ti 8 GT or equivalentPamięć8 GB RAM16 GB RAM
O grze System Status: SuperCritical
In System Status: SuperCritical, you must defend your base by placing towers strategically, forming interconnected systems that depend on one another. Resources are scarce and the threat level is ever-increasing.
The defense is only as strong as its weakest link
Across distinctive planets, each enemy wave grows stronger and stronger, stressing your structures to their very limits and beyond. Each planet sets you different challenges; clear them and you will be rewarded with new, powerful technologies. Use them wisely and show the enemies who's the Boss on this corner of the Universe!
The setting
The game takes place in a distant star system where planets are tiny and their inhabitants are laughably humongous compared to them. Intense resource scavenging by galactic corporations has hollowed many of the planets. Their delicate atmospheres have likely escaped to space, stripping them of organic lifeforms, too. What remains, though, are robots who once mined or protected the resources of the planets. They were left behind the corporations after resources were mostly exhausted, so that it wasn't profitable to mine them anymore. The robots were not happy about being now stranded on mostly dead, tiny planets.
As a player, you are a young commander of pioneer troops. You have been handed a mission to secure the star system for future use, whatever that might be (they didn't tell you, and you didn't ask). The pay is low and your request for supporting forces was denied. But hey, you get to keep the resources that may still be found here and there!
Different planets with their own challenges
Each planet will feature a handcrafted campaign of enemy waves. Enemies utilize routes, spawn points, teleports and other features unique to those planets. In addition to that the cleared waves and/or campaigns will be scored: you will receive bonus points if you have fulfilled wave-specific efficiency ratings and possible limitations, like "clear the wave with under 30% health" or "do not use towers with guided missiles".
Gain technologies
During certain points in the game, you will gain technology points. They can be used to unlock new buildings or upgrade already researched ones. Every spent technology point will make you stronger and broaden your possible strategies. Would you rather research a time tower for slowing down enemies and mow them down with your hex-barrel turrets, or do you prefer unlocking a targeting tower that greatly extends the range of your missiles, enabling you to fire them from the other side of the planet?
Unique geometry
Instead of planar, flat worlds, each planet/level will have interesting 3D geometries: inside or outside of a spherical surface, separate lanes around a point in space, floating islands etc. Enemies' dynamic pathfinding will adapt to changed conditions after a building is placed or destroyed. Use it to your advantage: herd enemies to corridors, place turrets alongside for short-range damage and shoot missiles over them. But beware: aggressive enemies will change their objectives and start demolishing your buildings.
Resource management
Basic towers are cheap to buy and their running costs are low. More powerful ones will, however, cost you money and resources to both buy and operate. It's up to you to land on a balanced setting of defending and resource-producing structures, also accounting for their upgrades. Are you willing to trade firepower for a more robust electricity production?
Najczęstsze pytania
Steam nie podaje obecnie ceny gry System Status: SuperCritical.
Gra System Status: SuperCritical jeszcze się nie ukazała. Planowana premiera: Q4 2026.
Minimalne: Windows 11, AMD Ryzen 5 2600, Intel Core i5-10600 or equivalent, NVIDIA Geforce GTX 1650 4GT or equivalent, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry System Status: SuperCritical. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra System Status: SuperCritical jest przeznaczona dla jednego gracza.
Steam charts gry System Status: SuperCritical na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra System Status: SuperCritical działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry System Status: SuperCritical: DEJUS 10 i IGRS 13.
System Status: SuperCritical: cena, data premiery, liczba graczy i statystyki