A roguelite deckbuilder where your cards are your ship. Every card draws on a system — weapons, shields, engines, scanners, engineering. Enemies don't just chew your hull, they knock systems offline and lock those cards out of your hand. Six pilots, 355 cards, eight zones. Improvise or die.
Starhand: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Your deck is a ship, and ships break
Most deckbuilders take your health. Starhand takes your options.
Every card belongs to one of five shipboard systems. Enemies target those systems directly — a scarred cannon platform burns out your Weapons array and every red card in your hand goes dark on your next turn. You do not get to play the deck you built. You get to play what's still working.
Learning to win with half a ship is the game.
Six pilots, six ways to break the rules
- Drifter — draws an extra card every turn, and opens each fight with a discount on its first expensive play. Flexible, forgiving, fast.
- Ironclad — Juggernaut. Turns incoming punishment into forward pressure.
- Corsair — first strike each turn hits harder and buys shields.
- Phantom — banks dodges into counter-charges. Untouchable, then lethal.
- Archivist — starts every fight with spare power, and always sees one enemy intent further ahead than anyone else.
- Bloomtide — spreads bioluminescent rot that keeps working after your turn ends.
What's in the box
- 355 cards across six systems — Weapons, Shields, Engines, Scanners, Engineering, and the rare Anomaly cards you can't build for
- 129 enemies across eight zones, each with authored intent patterns you can read and play around
- 100 modules — run-long passives that reshape how a deck functions
- 53 anomaly events — choices with consequences you carry for the rest of the run
- Stations between fights — spend salvage on cards, repairs, ordnance you fire mid-combat, and drones that keep fighting on their own
- 15 Ascension levels with player-chosen modifiers at 5, 10 and 15
- Daily Voyage — one seed, everyone, one shot
- A codex that fills in as you meet things
Built to be readable
Enemy intent is always on screen with the exact number. Card text tells you what a card does in plain language. Accessibility settings ship at launch: reduce motion, colourblind palettes, text scaling, VFX quality, damage-number toggles.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Starhand.
Gra Starhand jeszcze się nie ukazała. Planowana premiera: listopad 2026.
Minimalne: Windows 10 64-bit, Dual-core 2.0 GHz, Vulkan 1.0 or OpenGL 3.3 compatible, 1 GB VRAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Starhand. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra Starhand jest przeznaczona dla jednego gracza.
Steam charts gry Starhand na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Starhand działa w systemach: Windows, macOS i Linux. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Starhand: DEJUS 10 i IGRS 18.
Starhand: cena, data premiery, liczba graczy i statystyki