O grze Soul Snake 3D
A snake game that bites back
You're a snake with a venom habit. Every prey you eat makes you longer and faster, and your fangs fire on their own at anything that comes close. Steer through the swarm, pick your upgrades, and turn a harmless garden snake into a lightning-throwing horror.
Seven biomes, seven guardians
Each biome is three fog-walled rooms ending in a guardian's lair:
- Grassy Hills: mice, spiders, and the Spider Queen
- Rocky Desert: lizards, sand strikers, and the Sand Strider King
- Snowy Mountain: snow rabbits, frost wraiths, and the Frost Wyrm
- Urban Alley: alley rats, thugs, and The Don
- Sewer: dead fish, sewer rats, and the Croc King
- Graveyard: cracked skulls, zombies, and the Necromancer
- The Void: void crystals, eldritch shapes, and The Glitch
Defeat the guardian and its gate opens. Crash into a tombstone or get caught by a zombie and the run ends.
Build a different snake every run
- 68 upgrade cards in common, rare and legendary tiers: piercing darts, poison, crits, homing, executes, and plenty of risky trades
- Unlockable weapons: Coiled Strike, Soul Beam, Bouncing Fang, Tail Whip and Chain Lightning
- 9 evolutions that fuse the right pair of upgrades into something stronger, like Storm Fangs, Pandemic and Thunderhead
- Elite enemies with their own affixes
Souls are forever
Defeated enemies drop souls, and souls stay banked when a run ends. Spend them on permanent upgrades (Extra Life, Soul Magnet, Soul Bounty, Quickdraw, Iron Skin, Snake Vigor) and on cosmetics: seven skin colors, a top hat, a wizard cap and a crown.
Survival mode
Endless waves in an open arena: scout swarms, packs, brute squads, flanking attacks, and a champion every third wave. Champions drop shields and rerolls. Optional wave challenges pay out extra rewards, and a detailed run report shows exactly how your build came together.
Ascension
Finish the campaign to unlock Ascension tiers: the same seven biomes, harder each time.
Built like it's 1998
Soul Snake 3D renders at a genuine 320×240 with wobbly affine textures, 15-bit dithered color and fixed-point math, on a fixed 30 Hz simulation like the console games it imitates. Play in original 4:3, or switch to widescreen to see more of the world. Full keyboard, mouse and controller support.