A cutting-edge physics engine delivering 100% accurate mesh slicing and voxel destruction. Implement MGR-style Blade Mode, realistic lightsaber carving, and precise damage calculation into any game. Built from scratch in C++ and optimized to run on mobile devices. Early Access available now.
Slice Art Engine: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
Multimedia
5 obrazów
Szczegóły gry
O grze
Gra
Data premiery—Data premiery nieogłoszona
ProducentSlice Art EngineWydawcaSlice Art EngineGatunkiZa darmoNiezależneSymulacjeWczesny dostęp
—Osiągnięcia
O grze
Liczba graczy zaktualizowana — · dane sklepu 23 wrz, 02:13 UTC · źródło: SteamWebAPI
MinimalneZalecaneNotesPCs with Integrated Graphic Cards and dedicated GPUs may result in forced use of Integrated Graphics Card.to samo
O grze Slice Art Engine
Slice Art Engine is a revolutionary physics system that brings unprecedented precision to melee combat and destruction mechanics in games.
What Makes It Different?
Traditional slicing systems are fake—they swap models or use pre-defined cut patterns. Slice Art Engine uses plane-complex-mesh intersection technology to calculate every cut with 100% mathematical accuracy. Every triangle that touches your blade is tracked. Every impact is calculated precisely. No smoke and mirrors.
Core Features
Smart Damage Calculator Your sword doesn't just "do damage"—it calculates exact damage based on which triangles your blade actually collided with. The system generates a precise line representing your sword's path through the mesh and uses it as the foundation for damage calculation. This enables truly skill-based combat where your technique matters.
Advanced Voxel Destruction Experience ultra-high-definition voxel physics that is so efficient it even runs on the Meta Quest 2 in real-time. Carve with lightsabers. Melt through opponents with non-linear precision. Create realistic burn patterns and destruction that responds to your exact movements.
- Quest 2: Up to 500K voxels (collision only) or 30K voxels (with sparks, dismemberment physics)
- Quest 3: Up to 1M voxels (collision only) or 200K voxels (with full effects)
Blade Strike Trace Visualization See exactly where your strikes land in real-time. Watch as the engine highlights every triangle your sword path intersects and displays the precise collision line. Perfect for developers fine-tuning combat feel or players mastering their technique.
Anti-Exploit Systems Built-in Anti-Wrist Flick Spam ensures players can't cheese the system with rapid flailing. Combat requires actual skill and technique.
Superior Piercing & Critical Hit Systems Precise collision detection enables location-based damage, weak points, and critical hit mechanics that actually make physical sense.
Current Early Access Content
Foundations Demo (Free) First-person slasher environment where you can experiment with the core Blade Strike Trace technology. Slash mannequin opponents and watch the real-time visualization of your sword's path and collision triangles.
Early Access Tech Demos (Paid) Advanced features including:
- Damage number visualization
- Particle sparks on impact
- Faster voxel destruction and voxel regen showcases
- Lightsaber melting and carving demonstrations
Built by a Solo Developer
Every line of code written from scratch in C++ and optimized to run on mobile hardware. This isn't middleware duct-taped together—it's a purpose-built engine designed for performance and precision.
In Development
- Pistol/firearm implementation with ballistic precision
- Rigged character animation support
- Superior single-bounce ray tracing system
The Vision
Slice Art Engine isn't just a tech demo—it's a licensing opportunity for game developers who want to add best-in-class slicing, damage calculation, and destruction physics to their projects. Whether you're making a VR sword fighter, a lightsaber game, or the next Metal Gear Rising, this engine can handle it.
Join the early access program and help shape the future of physics-based combat mechanics.
Najczęstsze pytania
Gra Slice Art Engine jest na Steamie darmowa.
Gra Slice Art Engine jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Steam nie podaje wymagań systemowych dla tej aplikacji.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Slice Art Engine. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra Slice Art Engine jest przeznaczona dla jednego gracza.
Steam charts gry Slice Art Engine na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Slice Art Engine działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Slice Art Engine: DEJUS 10 i IGRS 13.
Slice Art Engine: cena, data premiery, liczba graczy i statystyki