A tactical multiplayer FPS where cover comes apart under fire and a downed teammate is a decision, not a respawn timer. Reach them, work out what is actually wrong, and treat it before they bleed out - while the map falls down around you.
Sins of the Broken: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Most shooters treat a downed teammate as a respawn timer. Sins of the Broken is built around the decision that comes instead: someone is bleeding out thirty metres away, and you either go and get them or you hold the position. Both cost you something.
CASUALTY CARE
When a player goes down they have a specific injury, not a generic health bar. Working out what is actually wrong costs you time you may not have. Treating it under fire costs more.
You can drag them into cover first and give up ground doing it, or you can work where they fell and hope the angle holds. A squad that can keep people alive will win rounds against a squad that shoots better.
It is built on how trauma care actually works: what you check first, what genuinely stops a bleed, and what you can and cannot do while someone is still shooting at you.
COVER THAT COMES APART
Walls break down structurally rather than along pre-scripted seams, so a map changes shape over the course of a round. The corner that kept you alive five minutes ago may not be there any more.
Sightlines open that nobody designed. Positions stop being safe because someone spent ammunition making them unsafe.
BUILT FOR SQUADS
Player versus player, built around small teams who talk to each other. The medic is not a support slot bolted onto a shooter - it is the reason the shooting has weight.
Built in Unreal Engine 5.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Sins of the Broken.
Gra Sins of the Broken jeszcze się nie ukazała. Planowana premiera: Q4 2028.
Minimalne: Windows 10 64-bit, Intel Core i5-8400 / AMD Ryzen 5 2600, NVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5600 XT, 12 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Sins of the Broken wymaga 60 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Sins of the Broken. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Tak — Steam podaje dla gry Sins of the Broken tryby: PvP online.
Steam charts gry Sins of the Broken na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Sins of the Broken działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Sins of the Broken: DEJUS 16.
Sins of the Broken: cena, data premiery, liczba graczy i statystyki