No heroes. No villains. Just friends. Pilot a diverse cast of characters through battles across destructible terrain. Level up your team to unlock more powerful weapons and tools. Utilize modifiers and traits unique to each unit to gain an edge. Winning optional. Chaos mandatory. Fun guaranteed.
Simon and Friends: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
Multimedia
10 obrazów
Szczegóły gry
O grze
Gra
Data premiery—Data premiery nieogłoszona
ProducentCaptain IceblockWydawcaCaptain IceblockGatunkiAkcjaStrategieNiezależneSwobodneWczesny dostęp
O grze
Liczba graczy zaktualizowana — · dane sklepu 23 wrz, 00:16 UTC · źródło: SteamWebAPI
Wygoda i dźwiękKeyboard Only OptionPlayable without Timed Input
WięcejGamepad RecommendedPlayable At Your Own Pace
Wymagania systemowe
MinimalneZalecaneSystemWindows 10Windows 10/ Windows 11ProcesorIntel Core i3 or equivalentIntel Core i5 or equivalentKarta graficznaDirectX 10 compatible graphics cardDirectX 11 compatible graphics cardPamięć4 GB RAM8 GB RAMMiejsce na dysku3 GB available spaceto samo
O grze Simon and Friends
SIMON AND FRIENDS is building upon the great classics of the turn based artillery shooter genre, while seamlessly weaving in more modern gaming mechanics to provide a familiar yet unique experience
CLASSIC FEATURES AND MECHANICS
Hand-painted 2D art
Turn-based local or online hotseat play
Unit elimination deathmatch
Wide variety of weapons and utilities
Realistic wind, gravity and collision physics (wind pending implementation)
Destructible terrain
Battlefield hazards (pending implementation)
Airdrop supplements
NEW FEATURES
Unique teams - choose one of the four distinct factions, each with their own strengths and tactical playstyles (2/4 currently available)
Unique units - each team's unit is a unique individual with its own personality and dialogue, while maintaining team identity
Lore flavor - each team and unit shares a history with the others, with interactions that play out both in matches and in supplemental story comics
Seasonal gameplay - each new season, in addition to a bigger balance and content patch, brings a next chapter of the ongoing story, leading into a fresh battlefield and brand-new character dialogue
NEW MECHANICS
Kickback - many weapons when fired will also push firing unit into the opposite direction
Modifiers - separately usable weapon/unit effects that can last anywhere from current turn, to be automatically activated when conditions are met
Traits - passive abilities and modifiers applied to team and/or individual units
XP system - units accumulate experience through damage dealt, and can level up, boosting their stats and unlocking more powerful inventory items, modifiers and traits
Leader units - teams' units that always go first, can never spawn near edges and have increased default health
Battlefield scraps - as the match goes on, various item scraps and coins can be dropped and collected (pending implementation)
Battlefield vending machines - various shop type objects that can additionally spawn in the field, allowing purchasing of health points or additional weapons (pending implementation)
Hired mercenaries - neutral units with its own inventory that can spawn in the field and be recruited by either team (pending implementation)
Additional new weapons, utilities, modifiers and traits are periodically added with each update to the game, to keep the meta ever evolving and fresh. And if some players are fond of the particular classic feel, each feature can (eventually) be individually toggled on and off.
Discussions, bug reports, feedback, suggestions, or just wish to hang out with the community? Hop onto our Discord via link in the sidebar!
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Simon and Friends.
Gra Simon and Friends jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10, Intel Core i3 or equivalent, DirectX 10 compatible graphics card, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Simon and Friends wymaga 3 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Simon and Friends. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Tak — Steam podaje dla gry Simon and Friends tryby: kooperacja online i podzielony ekran.
Steam charts gry Simon and Friends na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Simon and Friends działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Simon and Friends: DEJUS 14 i IGRS BANNED.
Simon and Friends: cena, data premiery, liczba graczy i statystyki