An auto-battler where the board is a castle. Merge units to evolve them, raise walls to steer the assault, and fight in the line yourself. Every round an army comes for what you built. Every run deals you a different hand.
Siegebound: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Siegebound
A roguelike auto-battler fought on a castle instead of a chessboard.
Buy a unit. Buy it again and drop the copy onto its twin — it merges, and you choose what it becomes. Do that while an army comes for your walls every single night, and fight alongside your board as a hero with abilities of your own.
⚔️ Merge to evolve
Every unit and building grows on its own. Feed a copy into one and it takes an upgrade — a trait you pick from three, or a branch into its next form entirely. Two Archers on the same board can finish the run as completely different units.
There is no hand and no inventory. Everything you own is standing on the field, earning its keep and getting shot at.
🏰 The board is ground you have to build
Walls, gates and towers do not just add numbers — they decide where the enemy walks and how long they take to get there. Every fortification spends from one pool, so a thick line in one place is a thin one somewhere else. Choose which approach you are willing to lose.
🏹 You are in the fight
Pick a class, take it up its own upgrade tree, and swing. Your hero is another piece on the board that grows — not a camera watching one.
🎲 Runs that go differently
Each map brings its own roster, so what the market can offer you changes with where you fight. Sets you have never fielded stay hidden until you use them. What you earn is spent between runs on skills that carry into the next one.
🌍 Maps that ask different questions
Where the enemy comes from, where the ground will take a wall, what you are defending — every map is a different problem to fortify.
No two runs are the same. Experiment, overcommit, find out how deep you get. :)
Playtest coming soon. Wishlist and request access if you want to try it early — I read everything that comes back.
About the developer
I'm Matzgo, a solo developer building my dream game.
Siegebound comes out of a love for strategy games like Age of Empires and Stronghold, and auto battlers like AutoChess. I wanted a castle you actually build, an army that actually grows, and a run that never plays out the same way twice.
Your feedback means everything. Let's build, defend, and survive.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Siegebound.
Gra Siegebound jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10 (64-bit), Intel Core i5-2500K / AMD FX-6300, NVIDIA GTX 960 / AMD R9 280 (2GB VRAM), 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Siegebound wymaga 5 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Siegebound. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra Siegebound jest przeznaczona dla jednego gracza.
Steam charts gry Siegebound na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Siegebound działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Siegebound: DEJUS 6 i IGRS 13.
Siegebound: cena, data premiery, liczba graczy i statystyki