Deck-building roguelike built on top of a basebuilding RPG. Wake into debt. Scavenge derelicts. Play risky cards. Die a lot. Every collapse unlocks new cards and perks. Can you pay off the Company, or will you be booted out the nearest airlock when the next bill comes due?
Sector Scavengers: Signal & Salvage: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
Osiągnięcia
—DLC
4541430App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wygoda i dźwiękCaptions available
Wymagania systemowe
MinimalneZalecaneSystemWindows 7 64-bit—Procesorintel Core 2 Duo E8400 or AMD equivalent—Karta graficznaIntegrated graphics (Intel HD 4000 or equivalent)—Pamięć2048 MB RAM—Miejsce na dysku512 MB available space—
O grze Sector Scavengers: Signal & Salvage
Space is your new office, and every day is dangerous
You were replaced by AI, Your Boss Had a Diabolical Offer
Cryofreeze yourself until the AI wars are over. Wake to post scarcity utopia.
You signed away the ugly centuries with a cryo severance package.
You woke up owing a corporation that barely remembers your name.
Sector Scavengers: Signal & Salvage is a darkly funny sci-fi salvage fantasy about paperwork with teeth. You are not “the hero of the revolution.” You are the line item that keeps the mission profitable.
THE RUN: READ THE SHIP, READ THE RISK
Every expedition is a pressure cooker. You enter derelict ships, read the situation fast, then turn tactical card plays into survivable outcomes as the hull, the timetable, or the corporate script tightens around you.
This is not a cozy hike through flavor text. It is a loop where one greedy turn can turn a good plan into a bad debt.
PUSH OR LEAVE: THE ONLY TWO REAL STRATEGIES
Play it safe and extract early, or gamble for a bigger haul and risk losing the run. The game keeps asking the same uncomfortable question in different clothing: “How much longer can you afford to stay?”
If you want a roguelite that rewards discipline and punishes fantasy, you will feel this immediately.
THE ECONOMY THAT BITES
What you bring back vs. what you smuggle matters:
- Declared credits go to the debt ledger.
- Smuggled value fuels your own long game.
- Debt is not flavor text. It is the clock. The Company will keep sending you back out because the process is “always improving” and your outcomes are “always trackable.”
FAILURE THAT STILL MOVES YOU FORWARD
Failing a run hurts, but it also feeds progression. Each attempt sharpens your options and changes how you read the next ship—what you respect, what you rush, what you stop pretending is “free.”
If you like runs that teach you a lesson even when you lose, this is built for that rhythm.
TONE: FRIENDLY LANGUAGE, HOSTILE OUTCOMES
The tone is corporate satire over hard survival mechanics: friendly process language, hostile outcomes, and a system designed to keep you working.
It is less “epic chosen-one speech” and more “you are being managed by a policy document that learned empathy from a PDF.”
FEATURES
- High-pressure expedition runs, tactical card decisions under rising risk.
- Push-your-luck salvage loop, go deeper for better payout, or extract before collapse.
- Debt-driven campaign stakes, the ledger keeps demanding payment.
- Declared vs smuggled economy, one pays the Company, one powers your advantage.
- Failure with forward motion, lost runs still feed unlocks and future strategy.
- Dark corporate sci-fi tone, bureaucratic comedy wrapped around brutal choices.
- Built for replays, learn the ship, learn yourself, then break your own bad habits.
WHO THIS IS FOR
- Roguelite fans who want tension on every floor, not a participation trophy for showing up.
- Players who like deck-adjacent tactics where every draw is a negotiation with reality.
- Anyone who thinks the funniest horror is a compliment email that implies consequences.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Sector Scavengers: Signal & Salvage.
Gra Sector Scavengers: Signal & Salvage jeszcze się nie ukazała. Planowana premiera: 2026.
Minimalne: Windows 7 64-bit, intel Core 2 Duo E8400 or AMD equivalent, Integrated graphics (Intel HD 4000 or equivalent), 2048 MB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Sector Scavengers: Signal & Salvage wymaga 512 MB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Sector Scavengers: Signal & Salvage. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra Sector Scavengers: Signal & Salvage jest przeznaczona dla jednego gracza.
Steam charts gry Sector Scavengers: Signal & Salvage na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Sector Scavengers: Signal & Salvage działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Sector Scavengers: Signal & Salvage: DEJUS 10 i IGRS 18.
Sector Scavengers: Signal & Salvage: cena, data premiery, liczba graczy i statystyki