Three cards, three slots, one simultaneous throw. Read the enemy's tell, commit, and fuse your winners into cards that break the triangle. Then decide whether to bank your loot or push one floor deeper.
Rogue Paper Scissors: liczba graczy i Steam charts
na żywo
Liczba graczy0— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryNa razie jest tylko jeden dzień historii — wykres potrzebuje co najmniej dwóch pomiarów.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 9
55,6%9 user reviews
Pozytywne: 5Negatywne: 4
Rekomendacje—
Multimedia
8 obrazów
Szczegóły gry
O grze
Gra
Data premiery28 czerwca 2025Na Steamie od 1 roku
ProducentSerhat MarasligilWydawcaSerhat MarasligilGatunkiStrategieNiezależneWczesny dostęp
20Osiągnięcia1
O grze
Liczba graczy zaktualizowana 18 wrz, 18:57 UTC · dane sklepu 22 wrz, 21:02 UTC · źródło: SteamWebAPI
Funkcje SteamFamily SharingStatsSteam AchievementsSteam Cloud
Wygoda i dźwiękMouse Only OptionPlayable without Timed Input
WięcejAdjustable Text Size
Wymagania systemowe
MinimalneZalecaneSystemWindows 7 (64-bit) or laterWindows 10 (64-bit) or laterProcesorIntel Core i3-2100 / AMD FX-4300 or equivalentIntel Core i5-4590 / AMD FX-8350 or equivalentKarta graficznaDirectX 11 compatible graphics card with 512 MB VRAMDirectX 11 compatible graphics card with 1 GB VRAMPamięć4 GB RAM8 GB RAMMiejsce na dysku500 MB available space1 GB available space
O grze Rogue Paper Scissors
Everyone knows the rules. Nobody knows your hand.
Rock beats Scissor. Scissor beats Paper. Paper beats Rock. You have known that since you were six.
Now play it three slots at a time, against something that is also trying to read you, with your deck on the line.One throw, three slots, no take-backs
Each round you commit a card to each of three slots and they resolve at once. No initiative, no turn order, no waiting to see what they do — you choose blind and find out together.
Before you commit, the enemy gives you a tell. It is never the whole truth. Some archetypes lean on one type; some lie about it. Reading the tell is the game.The three types stopped being cosmetic
A won slot pays a currency chosen by the type that won it:
- ROCK grants shield — HP you get to keep
- PAPER grants glue — the resource that fuses cards
- SCISSOR applies bleed — damage that arrives later, whatever they do next
So a hand is not "which card is strongest". It is which payoff you need this floor, and you have to guess right about a card you cannot see.Fuse the winners
Feed two cards and some glue into the forge and get a hybrid: 12 of them, each breaking the triangle in a different way. Glass Guillotine hits for double and destroys itself unless it kills. Mirage Blade forces a draw and denies them the slot. Type Lock tells you what is coming — the most expensive information in the game, and it has to be earned.Bank it, or go one deeper
Loot is not yours until you extract. Every floor you clear, you choose: leave with what you are carrying, or push on and risk all of it.
24 floors, four playable classes, 25 enemy archetypes, 20 relics, 20 scrolls, 20 authored events, 10 curses and 20 ascension tiers for when normal stops being hard.Drawn in code. No AI art, no image files.
There is not a single .png in this game. Every card face, every hand glyph, every hybrid mark, every enemy crest and the background itself is drawn at runtime by about a thousand lines of vector code. That is why it scales cleanly to any resolution, why the download is small, and why it looks like one thing rather than like assets gathered from six different places.
You can check. Look in the install folder.Built for the desk it runs on
Real windowed and borderless modes, real resolution switching, mouse-only play, adjustable text size, and a 1280x800 layout that fits a Steam Deck.A word on the rebuild
0.95 is not a patch. It is a full rewrite, and the reason is in the reviews: several players reported the game not responding to the mouse at all. That is not something you patch around.
It is still Early Access, deliberately. The balance is not finished and the art is not finished, and calling it done while that is true would be the dishonest version of a 1.0. Read the update notes for the whole list — including what is still open.
Najczęstsze pytania
W sklepie Steam dla regionu PL gra Rogue Paper Scissors kosztuje 7,55 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 7,55 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry Rogue Paper Scissors: 28 czerwca 2025. Producent: Serhat Marasligil. Na Steamie od 1 roku.
Minimalne: Windows 7 (64-bit) or later, Intel Core i3-2100 / AMD FX-4300 or equivalent, DirectX 11 compatible graphics card with 512 MB VRAM, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Rogue Paper Scissors wymaga 500 MB wolnego miejsca na dysku. Wymagania zalecane podają 1 GB.
55,6% z 9 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „9 user reviews”.
Tak — gra Rogue Paper Scissors ma polski interfejs i napisy (tzw. wersja kinowa), ale bez polskiego dubbingu. Łącznie Steam podaje 7 języków, ale żaden nie ma pełnego audio.
Nie — według Steama gra Rogue Paper Scissors jest przeznaczona dla jednego gracza.
Steam charts gry Rogue Paper Scissors na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Rogue Paper Scissors działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Rogue Paper Scissors: DEJUS 10 i IGRS 13.
Rogue Paper Scissors: cena, data premiery, liczba graczy i statystyki