RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
Ridiculous Space Battles: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
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Multimedia
11 obrazów
Szczegóły gry
O grze
Gra
Data premiery16 listopada 2026Premiera za 2 miesiące
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
DLC
3607230App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaMulti-playerOnline PvPPvPSingle-player
Funkcje SteamFamily Sharing
Wymagania systemowe
MinimalneZalecaneSystemWindows 10,11 or later—Procesorintel i5 1.6GHZ—Karta graficznaintel HD—Pamięć8 GB RAM—Miejsce na dysku2 GB available space—
O grze Ridiculous Space Battles
RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
A completely new game, developed from scratch but inspired by the original, Ridiculous Space Battles hopes to truly live up to its name. Enjoy putting together increasingly huge wastes of galactic taxpayers money to build truly huge fleets of awesome space battleships to fight (for reasons unspecified) over vague patches of empty space against a range of despicable aliens who are (for reasons unspecified) our sworn enemies!
There are a number of significant differences between Ridiculous Space Battles and its now ancient predecessor. Firstly the player now places ships onto a fixed grid. No more fiddling with the mouse trying to get neat formations! And ships are placed now in fixed sized squadrons. 1 Cruiser (huge!) or 4 Frigates (big!) or 25 fighters (tiny). The ships are now deployed as a single mega-formation, with the strongest ship in each column acting as the formation leader. As the unlucky crew in the front column of ships get vaporized, the rest of the fleet will move forward to engage the enemy!
However RSB still has orders! Oh yes. There are a number of orders that determine how close to move the formation to the enemy, which ships to target, and under what circumstances ship should open fire. Utilize cunning formation and order combinations to take down enemy shields, then armor, then destroy the hull!
Final victory is declared when all the enemy ships are destroyed. The battle is lost if ANY of the enemy ships make it past your fleet to attack your precious homeworlds behind the fleet. Do not let the enemy through. This far and no further etc...
RSB is a game about spectacle and insanely large space battles. We will not bore you with 100 tutorial levels explaining how to pit a single fighter against a single fighter. If you have come here wanting to blow up billions of tons of alien warships ASAP you are in the right place.
There are a bunch of new weapons and effects for your warships that you will not have seen in the original GSB game. The main criteria was to make them look extremely awesome. Nothing less than awesomeness was acceptable in our game design! We added new twirly wavey beams that crackle with particles and wave around all over the place. Why? Because they look awesome!
Every explosion in our game is a source of pride. Say goodbye to lame short puffs of flame when a ship explodes, and say hello to ridiculous particle effects, shockwave, plumes and so many lens flares I'm surprised JJ Abrams has not sued us yet. Not only may our game contain flashing lights, its got more flashing lights that an explosion in an LED factory.
We decided that fleets of big cruisers was not complex enough, so we added 4x as many frigates, and then 25x as many fighters, and then we still wanted to ramp up the complex ballet of laser beamage to ever more stupid amounts, so say hello to the 'beam-laser-equipped drone swarm launcher podule'. Be warned, your video card will probably need therapy after you use these.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Ridiculous Space Battles.
Gra Ridiculous Space Battles jeszcze się nie ukazała. Planowana premiera: 16 listopada 2026.
Minimalne: Windows 10,11 or later, intel i5 1.6GHZ, intel HD, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Ridiculous Space Battles wymaga 2 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Ridiculous Space Battles. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Tak — Steam podaje dla gry Ridiculous Space Battles tryby: PvP online.
Steam charts gry Ridiculous Space Battles na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Ridiculous Space Battles działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Ridiculous Space Battles: DEJUS 6 i IGRS 3.
Ridiculous Space Battles: cena, data premiery, liczba graczy i statystyki