In this game, you can actually make real games.. literally! As the sole Game Designer you are the last hope for a failing company. Your mission: develop the ultimate game titles by stitching together absurd genres under your boss’s crazy demands. Get your game onto STIM before your Sanity hits zero!
Publish! A Game About Making Games: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
Multimedia
14 obrazów
Szczegóły gry
O grze
Gra
Data premiery—Data premiery nieogłoszona
ProducentAlterStaff Inc.WydawcaAlterStaff Inc., Pluto GamesGatunkiNiezależneSymulacjeWczesny dostęp
—Osiągnięcia—
O grze
Liczba graczy zaktualizowana — · dane sklepu 23 wrz, 01:37 UTC · źródło: SteamWebAPI
Publish! A Game About Making Games: cena, data premiery, liczba graczy i statystyki
Wynik0/9
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
DLC
4313460App ID
Kompatybilność i funkcje
Windows · macOSBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wymagania systemowe
MinimalneZalecaneSystemWindows 10Windows 11, 64-bit versionsProcesorIntel Core i5 or AMD equivalentIntel Core i7 or AMD equivalentKarta graficznaNvidia 1080Nvidia 3060 TiPamięć8 GB RAM16 GB RAMMiejsce na dysku1 GB available space2 GB available space
O grze Publish! A Game About Making Games
⚠ WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure.
🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥
"Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator, was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch—the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords.
Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel.
🎮 Core Gameplay: If It Fits, It Ships
Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0", nothing is impossible!
- Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes.
- Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition, and tell yourself: "This is GOTY (Game of the Year) material."
🤯 Office Survival: The Boss & The Investors
Your job isn't just making games; it's surviving the office politics.
- Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm?
- Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder."
📉 Launch on "Stim": The Real Internet Experience
When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres, the moment of truth arrives—Click [PUBLISH on Stim]!
- Realistic Reviews: Watch the "Mostly Negative" reviews roll in. Read authentic player feedback like: "Is this game for humans?" and "Optimized like a potato."
- Sales Rollercoaster: Experience the heart-stopping thrill of watching sales go from 0 to 1, only to crash back down because of a game-breaking bug.
☕ Resource Management: Don't Die
- Sanity (SAN): Every absurd requirement drains your SAN value. If SAN hits zero, you might start seeing Eldritch horrors in the code...
- Stamina & Coffee: Survive on cheap instant coffee and teeter on the edge of burnout.
- Burn Rate: Don't let the company go bankrupt! Just keep the lights on long enough to sell the game!
Now, open your computer, check the "WorkPlace" chat window, and prepare for the chaos. Remember, we don't need a good game. We need to—PUBLISH!
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Publish! A Game About Making Games.
Gra Publish! A Game About Making Games jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10, Intel Core i5 or AMD equivalent, Nvidia 1080, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Publish! A Game About Making Games wymaga 1 GB wolnego miejsca na dysku. Wymagania zalecane podają 2 GB.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Publish! A Game About Making Games. Łącznie Steam podaje 3 języki, ale żaden nie ma pełnego audio.
Nie — według Steama gra Publish! A Game About Making Games jest przeznaczona dla jednego gracza.
Steam charts gry Publish! A Game About Making Games na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Publish! A Game About Making Games działa w systemach: Windows i macOS. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Publish! A Game About Making Games: DEJUS L i IGRS 3.