A single-player space-strategy roguelite about reconquering a shattered empire across a procedurally generated galaxy. Plan fleet battles that unfold on your orders, and drive ground invasions front by front across the planet below. Every ship, crew, and army you lose is gone for good.
Our Fleet Is In Orbit: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
5125050
App ID
Kompatybilność i funkcje
Windows · macOSBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 64-bitWindows 11 64-bitProcesorIntel Core i3-4130 or AMD FX-6300Intel Core i5-8400 or AMD Ryzen 5 2600Karta graficznaOpenGL 3.3 compatible, 1 GB VRAM (Intel HD 4400, GeForce GT 730, Radeon R7 240)GeForce GTX 1050 or Radeon RX 560, 2 GB VRAMPamięć4 GB RAM8 GB RAMMiejsce na dysku1 GB available spaceto samo
O grze Our Fleet Is In Orbit
THE CALL
Civil war shattered the Empire. The Throne’s power diminished, and an empire that once spanned the galaxy became a shadow of its former self. Yesterday’s rebels are becoming rulers in their own right, while whole sectors bow to usurpers who have had years to turn rebellion into rule.
In its darkest hour, the Throne recalls you: a commander forged in an older, harsher age, who still remembers how to win its wars.
What remains cannot be squandered. The Throne has committed its dwindling strength to a single reconquest: break the usurpers, reclaim their worlds, and bring the lost sectors back into the imperial fold.
There is no room for failure. No second chance.
Make the Empire whole again.
Sector by sector. Star by star. World by world.
THE CAMPAIGN
The reconquest is one continuous campaign through procedurally generated sectors and star systems.
Each sector forms a new route through mostly hostile stars toward its sector capital.
Battles, ambushes, and dialogue encounters stand along the way, bringing risks, choices, and rewards.
Conquer the habitable worlds of a hostile system to return it to imperial control and open the way deeper into enemy territory.
System by system, the campaign pushes toward the heart of the rebellion.
THE ORBITS
Fleet engagements are fought at orbital points of interest throughout the campaign.
Combat is an auto-battler. Compose the fleet, decide what to commit, and prepare each ship with its own weapons and modules before battle.
Fighting strength is shaped by crew experience, ship captains, equipment, and an upgrade tree that develops across the campaign, improving fleet, ship, and army capabilities.
Once the engagement begins, ships fight autonomously according to the battle plan. Individual vessels are not directly controlled, but active command skills can still be deployed at critical moments to influence the fight.
What survives carries on, battle after battle, deeper into the campaign.
LANDFALL
Winning orbit is only the beginning. Habited worlds must be taken on the ground, province by province.
Planetary invasions play as an operational RTS. Direct the fronts, choose where to attack or reinforce, and let armies carry out those orders without individual unit control.
The same upgrade tree that develops the fleet also strengthens the armies. Select the best troops for each landfall and carry proven forces forward from one invasion to the next.
Borders shift as provinces fall and counterattacks develop. Break through to the enemy seat of power and capture its capital to secure the world.
THE TOLL
Every battle leaves a mark on the campaign.
Ships destroyed in orbit are gone. Crews lost with them do not return. Armies spent taking a world are no longer there for the next one.
What survives carries forward. What is lost must be fought without.
If the fleet is destroyed, the reconquest ends with it.
One campaign. One chance to make it through.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Our Fleet Is In Orbit.
Gra Our Fleet Is In Orbit jeszcze się nie ukazała. Planowana premiera: 2027.
Minimalne: Windows 10 64-bit, Intel Core i3-4130 or AMD FX-6300, OpenGL 3.3 compatible, 1 GB VRAM (Intel HD 4400, GeForce GT 730, Radeon R7 240), 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Our Fleet Is In Orbit wymaga 1 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Our Fleet Is In Orbit. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra Our Fleet Is In Orbit jest przeznaczona dla jednego gracza.
Steam charts gry Our Fleet Is In Orbit na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Our Fleet Is In Orbit działa w systemach: Windows i macOS. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Our Fleet Is In Orbit: DEJUS 10 i IGRS 13.
Our Fleet Is In Orbit: cena, data premiery, liczba graczy i statystyki