O grze Metal Naval Combat: Saturation Strike
2071. The oceans have risen eleven meters. The coastal cities are gone, and the Starfall Isles are the last high ground left - until Ironveil Heavy Industries seized them, one island at a time.
One island still stands. You are Tidewatch: one robot, one core, and whatever you can build before the tide comes.
Metal Naval Combat: Saturation Strike is a real-time strategy game of factory building and naval missile defense. Mine, smelt and automate a whole war economy, fortify your island against wave after wave of incoming fire, then carry the war back across the sea.
Start from nothing. Drive your tracked engineering robot and build every mine, smelter, refinery, electrolyzer and arsenal yourself.
Automate everything. Three-layer conveyor belts, vacuum tubes, sorters, lifts, pipes and tanks - plus logistics drones that fly cargo between stations, and supply ships that bring materials from the islands behind the front.
Your factory is your army. Iron, copper, coal, crystal and crude oil become interceptors, cruise missiles, ballistic missiles and mech drop pods - delivered by belt straight to the launchers.
Saturation strikes. Cruise missiles, quadcopter swarms, kamikaze drones, anti-radiation missiles and ballistic warheads - often all at once, from every direction.
Layer your defenses. Radar stations, missile-defense sites, CIWS guns and anti-drone lasers. Every interceptor is a real projectile on a real trajectory - and saturation really can break through.
Take the gun yourself. Man the core turrets in first person - twin rapid-fire cannons, a high-energy laser or lock-on interceptor missiles - or raise your mech's energy shield over the base.
Overwhelm them back. Open the strategic map, pick your targets and launch single shots or full salvos to saturate enemy air defenses.
Boots on their beach. Airdrop mechs onto enemy shores, send recon drones ahead and learn to spot inflatable decoys.
A real enemy economy. Ironveil's islands mine, refine and manufacture too. Destroy their arsenals and power plants, and their guns fall silent.
An eleven-island campaign. Every island you take becomes your next base - and your next battlefield.
Eleven directors, eleven ways to fight. Missile saturation, drone swarms, camouflage, fortress engineering, electronic warfare, heavy artillery and more. Each director has their own mechanics - and taunts you over intercepted radio.
The Iron Throne. The final fortress hides inside a volcanic crater and fires the "Judgment" ballistic barrage every four minutes.
Endless Defense unlocks after the campaign: hold any island you have conquered against ever-growing waves, boss offensives and Judgment barrages.
Weekly Challenge with the same island and modifiers for everyone, ten optional modifiers with score multipliers, and local leaderboards with shareable score codes.
[*]Interactive tutorials and an in-game strategy guide.
[*]35 achievements and fully rebindable controls.
[*]Voiced story, briefings and battlefield radio in English, Simplified Chinese, Traditional Chinese and Japanese.