A psychological loop horror rooted in Malaysian school legends. No chases, less UI, just a slow, atmospheric dread. Estimated 1- 2 hours game time. As an independent artist, I used AI to turn a lifelong dream into reality. Explore shifting corridors, manage character's sanity, and face the cycle.
MALAM: School: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
Multimedia
8 obrazów
Szczegóły gry
O grze
Gra
Data premiery—Data premiery nieogłoszona
ProducentHEXA XIIWydawcaHEXA XIIGatunkiPrzygodowe
—Osiągnięcia—DLC4383130
O grze
Liczba graczy zaktualizowana — · dane sklepu 23 wrz, 00:48 UTC · źródło: SteamWebAPI
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
App ID
Kompatybilność i funkcje
WindowsPełne wsparcie dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily SharingSteam Achievements
Wymagania systemowe
MinimalneZalecaneSystemWindows 10to samoProcesorIntel Core i5 or AMD equivalentto samoKarta graficznaNVIDIA GTX 1060 or higherGTX 3060/4060Pamięć8 GB RAM16 GB RAMMiejsce na dysku10 GB available spaceto samo
O grze MALAM: School
ABOUT THIS GAME
MALAM: School is an immersive, first-person interactive horror experience rooted in the eerie urban legends of Malaysian high schools. Built on a foundation of environmental storytelling, the game challenges you to navigate a recursive nightmare where reality and memory blur into a humid, quiet dread.
To survive the night, you must sharpen your senses. Listen to the shifting environment and perceive the "entities" that remain invisible to the naked eye. Every creak and whisper has been meticulously crafted to recreate the authentic, heavy atmosphere of a Malaysian school at midnight.
CORE MECHANICS
Dynamic Investigation: The game features a "Zoom-in" mechanic. Players must carefully observe the environment to trigger events. There is no traditional UI—only your intuition and the unsettling changes in your surroundings.
A Different Kind of Dread: There are no chase sequences or sprint buttons. The horror is psychological and slow-paced, forcing you to confront uncanny visual distortions and a lingering sense of being watched.
Side-View Search: Use a dedicated mechanic to look beyond the primary frame. Switch perspectives to inspect hidden details in the environment—clues that only manifest when viewed from specific, deliberate angles.
The "Soul-Snatching" Cycle: Manage the protagonist’s mental stability (Sanity). In this world, the entities do not seek your body; they seek your vessel. Every encounter strips away your sanity until the line between the living and the dead dissolves.
Authentic Soundscapes: Immerse yourself in the distinct ambient sounds of Malaysia. From the low hum of old fans to the oppressive silence of a tropical night, the audio is a key component of the investigation.
THE NATURE OF NANYANG HORROR
The anomalies here are not about physical violence; they are about spiritual deprivation and local taboos. It explores a uniquely South-East Asian fear: the concept of "Ge-Bu" (Bound Spirits) and the cycle of unresolved karma. By the time you close the game, you may find that the reality you return to feels just as haunted.
A MESSAGE FROM THE DEVELOPER (AI & DREAMS)
MALAM: School is a project born from a lifelong dream and the power of modern technology. As an independent artist without a traditional background in game development, I have utilized AI extensively to bring this vision to life.
Without these AI tools, a project this personal and complete would have remained an unachievable dream for an outsider like me. Every visual distortion and synthesized soundscape is a result of a dialogue between human folklore and machine intelligence. This is not just a game; it is a testament to how technology can empower an individual to tell their story.
I invite you to experience this experiment—a journey into the "Uncanny Valley" created by a dreamer who dared to create with the help of AI.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry MALAM: School.
Gra MALAM: School jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10, Intel Core i5 or AMD equivalent, NVIDIA GTX 1060 or higher, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra MALAM: School wymaga 10 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry MALAM: School. Łącznie Steam podaje 2 języki, w tym 1 z pełnym audio.
Nie — według Steama gra MALAM: School jest przeznaczona dla jednego gracza.
Steam charts gry MALAM: School na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra MALAM: School działa w systemach: Windows. Pełne wsparcie dla kontrolerów.
Klasyfikacja wiekowa gry MALAM: School: DEJUS 16 i IGRS 18.
MALAM: School: cena, data premiery, liczba graczy i statystyki