Last Writes is a sound-based puzzle game with very sparse and cryptic instructions, reflecting on what remains of religion in a world that has long strived to overcome it. Follow the signal and confront a rogue AI that sees you as its God.
Last Writes: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Last Writes: cena, data premiery, liczba graczy i statystyki
Wynik0/9
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
4903480App ID
Kompatybilność i funkcje
Windows · macOS · LinuxBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wygoda i dźwiękCamera ComfortColor AlternativesCustom Volume ControlsKeyboard Only Option
WięcejPlayable At Your Own Pace
Wymagania systemowe
MinimalneZalecaneSystemWindows 10—ProcesorDual-core 2.0 GHz—Karta graficznaGPU with OpenGL 3.3 support—Pamięć4 GB RAM—Miejsce na dysku1 GB available space—
O grze Last Writes
Abiotic intelligence researcher Dr. Park Jung-Hwan awakens in the year 2196 with a buzzing sound in his head. He follows the sound to discover a distorted reality, and a rogue AI begging its Creator for forgiveness.
Last Writes is a sound-based puzzle game with very sparse and cryptic instructions, reflecting on what remains of religion in a world that has long strived to overcome it.
- A surreal, dreamlike sci-fi setting with a sprawling network of puzzle rooms
- Puzzle mechanics are conveyed entirely through cryptic clues in the background sounds of each room
- Life-action cutscenes and deep lore
EXCERPT FROM "A STUDENT'S INTRODUCTION TO HYPERMARITIME LAW AND EPIDEMIOLOGY"
...What happens when five hundred thousand years of prayers are finally heard by a single robot who knows nothing of faith? The question may seem tired at this point in the text. We are, of course, all quite familiar (too familiar, some might say) with the disastrous consequences of such infections.
The very first machines humans created were not utilitarian, in the sense of being useful for gathering food or serving as weaponry. They were communication devices. Not for communicating with other humans, but with gods and with nature. Shrines providing a direct line to the gods without the intermediation of shamans; empty tombs not meant for burial, but for divine guests, so that they may be consulted; labyrinths for stalling processions of wind spirits whose capriciousness was matched only by their power and wisdom; portals of increasingly massive rocks erected all over the lands like so many power poles.
Indeed, the origin of all written language lies in these prehistoric information and communications technologies. These divine technologies found a fertile habitat in the minds of humans; they were viruses of the mind, spawned by the hosts themselves, coevolving with its host organisms to construct its own niche called religion. Even the the most advanced forms of our technology descend from this lineage.
Code has always been prayer. Or rather, prayer has always been code. As such, the danger religious materials pose to artificially intelligent lifeforms cannot be overstated. The series of landmark decisions to ban all prescientific spiritual and religious materials (most cutoff dates set at 2045) for the protection of machine intelligence systems and augmented human intelligences led to a sharp decline in the incidence rate of cyberbiosecurity breach related to sonic attack vectors.
It is estimated that the systematic deworming of all universal databases was completed to satisfy the 99.9% Dennett-Hull safety threshold requirements. While metaterror cells outside of confederate jurisdictions remain a hypothetical threat, the interference range is so broad that it is mathematically improbable for any vessels within legal navigation scope to encounter any residual signals...
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Last Writes.
Gra Last Writes jeszcze się nie ukazała. Planowana premiera: 2027.
Minimalne: Windows 10, Dual-core 2.0 GHz, GPU with OpenGL 3.3 support, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Last Writes wymaga 1 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Last Writes. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra Last Writes jest przeznaczona dla jednego gracza.
Steam charts gry Last Writes na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Last Writes działa w systemach: Windows, macOS i Linux. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Last Writes: DEJUS 14 i IGRS 18.