A first-person horror set in a locked mansion the size of a city block. Carry three scrolls out of a 200-metre labyrinth while a man with an axe walks its corridors. Your flashlight is the only thing he will not walk into.
Labhorror: liczba graczy i Steam charts
na żywo
Liczba graczy0— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
MinimalneZalecaneSystemWindows 10 x64Windows 11 x64ProcesorIntel Dual Coreto samoPamięć2 GB RAM4 GB RAMMiejsce na dysku200 MB available spaceto samo
O grze Labhorror
A first-person horror set in a locked mansion the size of a city block. Carry three scrolls out of a 200-metre labyrinth while a man with an axe walks its corridors. Your flashlight is the only thing he will not walk into.
You are not a hero. You are a contractor.
The paperwork calls it an extraction job: enter the mansion, recover three artifacts, walk back out, and the corporation wipes what is left of your sentence. The fine print mentions an outsider on the premises, armed. The briefing gives you exactly one useful fact about him — he cannot stand direct light in the eyes.
The mansion is a labyrinth of 200 by 200 metres: five-metre corridors under 4.6-metre ceilings, sixteen halls swallowed into the floor plan, and lamps that stand like islands in the dark. The building does not light itself for you. Between the lamps there is only the cone of your flashlight, and that cone is also your weapon — a short protective burst that pushes him back and then leaves you in the dark for two full minutes while it recovers.
He hunts by sight and by sound. He hears you sprint. He hears a bottle drop. Sixty wardrobes stand along the corridors, and behind their doors you can wait him out while the floor creaks and you count the seconds. Get it wrong and the last thing you hear is not footsteps.
The labyrinth does not remember your path — so you leave one. Throw coloured glowsticks and the corridors slowly fill with your own breadcrumb trail, up to two dozen burning at once. Drop a noise trap and he walks toward the sound instead of toward you. Drink from a bottle and your legs hold out a little longer. Every one of those is a choice made in the dark with something moving two corridors away.
The scrolls are somewhere in the building. Ten seconds of the tracker will show you where — once a minute. Take all three and the tracker turns around and points you at the only door that opens outward.
Getting in was the easy part.
KEY FEATURES:
- A 200 x 200 METRE MANSION-LABYRINTH. Five-metre corridors, 4.6-metre ceilings, sixteen halls, 145 lamps, seventy pieces of furniture. Built as a single continuous space with no loading screens.
- ONE HUNTER, NO WEAPONS. A man with an axe walks the corridors, hunts by sight and sound, and never stops. You cannot fight him. You can blind him for a moment, hide from him, or outrun him — nothing else.
- THE FLASHLIGHT IS A RESOURCE. Six seconds of protective light, then two minutes of darkness while the charge comes back. Spend it wrong and the next encounter is unarmed.
- SIXTY PLACES TO HIDE. Step into a wardrobe, hold still, and listen to how close he passes.
- LEAVE YOUR OWN LIGHT BEHIND. Infinite coloured glowsticks, up to 24 burning at once, turn an amnesiac labyrinth into a map you drew yourself.
- NOISE IS A TOOL. 24 noise traps pull him away from where you need to be. 36 water bottles keep your stamina alive.
- A TRACKER, NOT A MAP. Ten seconds of scroll vision, sixty seconds of cooldown — and after the third scroll it points to the exit.
- SET UP YOUR OWN RUN. Three difficulty profiles, plus switches for hiding spots, noise lures, glowsticks and the ceiling lamps. Turn off the lights and the mansion becomes a different game.
- A PROLOGUE THAT IS NOT A MENU. The job starts in a prison cell, with the terms read out loud.
- NEW ARTIFACT POSITIONS EVERY RUN. Each new game rolls a fresh seed for the three scrolls.
- 5 STEAM ACHIEVEMENTS.
There is no safe route. There is only the one you can still walk back.
Najczęstsze pytania
W sklepie Steam dla regionu PL gra Labhorror kosztuje 42,49 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 42,49 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry Labhorror: 2 września 2026. Producent: Gamesforgames. Premiera 21 dni temu.
Minimalne: Windows 10 x64, Intel Dual Core, 2 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Labhorror wymaga 200 MB wolnego miejsca na dysku.
100,0% z 10 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „Positive”.
Nie — Steam nie podaje polskiej wersji językowej dla gry Labhorror. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra Labhorror jest przeznaczona dla jednego gracza.
Steam charts gry Labhorror na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Labhorror działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Labhorror: DEJUS L i IGRS 3.
Labhorror: cena, data premiery, liczba graczy i statystyki