Defend IronFire against endless waves of zombies in this defense game with idle mechanics and roguelite progression. Create near-infinite builds, unlock multiple weapon types, upgrade your defenses, gain powerful bonuses, and more! How many days can you survive?
IronFire Idle Defense: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
Multimedia
8 obrazów
Szczegóły gry
O grze
Gra
Data premiery22 stycznia 2027Premiera za 4 miesiące
ProducentMatthew GarbinskiWydawcaMatthew GarbinskiGatunkiAkcjaStrategieNiezależneSwobodneWczesny dostęp
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O grze
Liczba graczy zaktualizowana — · dane sklepu 23 wrz, 01:45 UTC · źródło: SteamWebAPI
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
Osiągnięcia
—DLC
4855600App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily SharingSteam AchievementsSteam Cloud
Wygoda i dźwiękCustom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
WięcejPlayable At Your Own Pace
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 64-bitWindows 10/11 64-bitProcesorAMD FX-4300/Intel Core i3-3220 equivalent or better—Karta graficznaNVIDIA GeForce GT 730 2GB/AMD Radeon R7 240 2GB equivalent or better—Pamięć8 GB RAM—Miejsce na dysku1 GB available space—
O grze IronFire Idle Defense
You are the operator inside IronFire controlling its massive combat system, while monitoring the outside zombie assault through the camera feed.
KEY FEATURES:
- Immerse yourself in full-screen, turning your monitor into the control panel.
- Near-infinite combat builds.
- 12 main turret weapon types with their own trait and a sniper turret. There's also a secondary turret that can be manually controlled with your mouse or changed to idle with the 'auto circuit chip'.
- 40 upgrades that use multiple resources.
- 30 perks with set bonuses and masteries for attack, defense and utility.
- 27 core upgrades that enhance weapon traits and more with their own resources and also have set bonuses.
- Over 100 skins to earn with in-game resources or progression based goals (no microtransactions).
- 5 normal zombie types and 5 bosses with their own abilities.
- A checkpoint system that allows you to go back to previously cleared days (from days 100+) to help you farm resources.
- Audio player on-screen with over an hour of original music across a heavy and chill playlist, with track looping, shuffle and smooth fading.
- Clear day 1,500 to access horde mode for faster spawns and continued progression into endless waves OR choose to rebirth -- resetting ALL progress in exchange for your choice of 1 pro and con per-rebirth (all chosen rebirth effects carry over).
and more!
HEAVY AND CHILL PLAYLISTS EXPLAINED:
There are over 10 songs per-playlist and the idea is to choose one song you like and loop it but songs will play through if you choose not to, up to you. The heavy playlist has songs more consistent with guitars, bass, drums and harder-hitting beats. The chill playlist has songs more consistent with synths, piano, drums and lighter-hitting beats. Some songs use elements from both styles, but tracks are placed based on the overall feel of the song.
BOSS SPAWNS EXPLAINED:
Bosses have a lower spawn chance from days 10 through 360. For days 370+ though, bosses have a much higher spawn chance. This is due to the fact of there being so many build variations, I did not want someone being blocked from progressing if they're not strong enough to defeat one of the bosses early on but I also want bosses to feel like their role is used properly, so that's why later in the game bosses will spawn more consistently.
NOTE FROM THE DEV:
I enjoy playing defense, roguelite and idle games; this is my take on what those are like when combined.
I like games with lots of upgrade options, massive build depth and silly content to discover in what appears to be an otherwise serious game; I believe I delivered on those. I did my best to balance it, putting countless time into testing. Though, I am open to make changes depending on feedback.
Some of the music used was created by my brother and uncle when they were younger. I created the sound effects and most of the music using music production software; it's all original, no ai was used. One of my cousins helped with some of the artwork and I tried to make content look as good as I could. I hope you enjoy playing and I'm looking forward to seeing your builds!
Najczęstsze pytania
Steam nie podaje obecnie ceny gry IronFire Idle Defense.
Gra IronFire Idle Defense jeszcze się nie ukazała. Planowana premiera: 22 stycznia 2027.
Minimalne: Windows 10 64-bit, AMD FX-4300/Intel Core i3-3220 equivalent or better, NVIDIA GeForce GT 730 2GB/AMD Radeon R7 240 2GB equivalent or better, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra IronFire Idle Defense wymaga 1 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry IronFire Idle Defense. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra IronFire Idle Defense jest przeznaczona dla jednego gracza.
Steam charts gry IronFire Idle Defense na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra IronFire Idle Defense działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry IronFire Idle Defense: DEJUS 14 i IGRS 18.
IronFire Idle Defense: cena, data premiery, liczba graczy i statystyki