O grze In Your Hands
Synopsis
You see a child lying on the floor. …The child feels the cold of the floor. Looking around: an old hall that looks like it could grow mold. And all around, adults who seem somehow… familiar, lying face-down like corpses.
The child remembers only one thing: a name. Who is… [Me]? And why here, in this desolate place, and not at home?
To the child, whose memory is a blur, a crackling speaker gives orders. Should the orders be carried out? Are you a good child?
Pick up a weapon, touch the wallpaper, scribble on things. See what cannot be seen, and recall memories you never had.
All of it was done by you. — Or was it?What Makes This Game Special
- Horror you read — A psychological horror sound novel. Not the jump-scare kind, but the kind that turns cold on you a beat after you've read it. Your imagination completes the scenes.
- Look around, then choose — Point-and-click. Click to examine. Anything you can examine or choose glows at the edges, so it's easy to see what to look at next.
- Easy on the hands — Mouse, keyboard, and controller supported, with custom key binding. Three text speeds (normal, 2x, instant) plus hold-to-fast-forward, auto-advance, adjustable text size, and a log of past dialogue. There's a screen-flash off option, sound effect captions, an adjustable dialogue box background opacity, and separate master, music, and sound effect volume sliders, too.
Autosave is supported. For manual saves, use the slots.
- See everything you've built up, any time — Every ending you reach stays in the gallery. A table of contents lets you jump straight to it, and the slots for endings you haven't seen yet are always visible too.
- Art style — A paper-cutout storybook style blended with soft cel-shaded watercolor to add detail to the world. Where you click, explore, and want to touch, the cutout storybook style comes forward; where you're meant to watch, pass through, and sink in, the soft cel-shaded watercolor takes over for deeper immersion.
- 33 bad endings — We love collectibles, so we built plenty of side paths for collecting endings. Some are anticlimactic, some absurd, some a little chilling… explore everywhere and see for yourself. Achievements too, of course!
- Built for multiple playthroughs — Uncover the truth of the story.
- An original story — Based on an original story that grew out of the creator's own dream, most of the text was written and revised by hand. Enjoy a story of about 38,000 Korean characters. And look forward to what comes next! We'd love to tell you more stories.
Play Info
- Mouse · Keyboard · Controller supported (rebindable)
- One run to the end: about 30 minutes; the end of the story: about 1 hour; collecting nearly every ending: about 3 hours
- 63 achievements
- Korean · English · Japanese · Simplified Chinese · Traditional Chinese (interface & subtitles)