MinimalneZalecaneSystemwindows 7 or higher—Procesor1.2Ghz+—Karta graficznaIntel HD Graphics 2000—Pamięć1024 MB RAM—Miejsce na dysku100 MB available space—
O grze Impersonal
Impersonal is a game about light, relationships, and how those relationships can influence people. In the game, you control a ball of colored light navigating through a maze. Your goal is to explore how different lights and colors interact with one another, discovering multiple potential endings. The core of the game lies in understanding these interactions, making choices, and unraveling the maze of possibilities in this cyclical experience.
This game was created in 2014, inspired by a talk from Jonathan Blow (the renowned game designer behind Braid and The Witness). In that talk, Blow discussed the concept of dynamical meaning in games, referencing The Marriage by Rod Humble as an example. In The Marriage, the game is filled with obscure interactions and symbols that only begin to make sense through exploration, it kind of have a narrative shaped by its mechanics. Though Rod states that he feels it is flawed from his own perspective because people don't seem to really get how the rules explains marriage.
This approach to storytelling captivated me. Although I too recognize Impersonal has its flaws in narrative delivery (the same way rod said), I believe it still offers an intriguing and unconventional way to tell stories—one rooted in interactions. To me, this is how games should convey their stories: through the player's engagement with the world and its systems.
At the end of the day It's a pretentious game, with minimal and experimental art. It's not a game made with the idea of being a good game, in fact the attempt here was to focus on dynamical meaning. Where the game mechanics are responsible for telling a story and not the art or story embedded in the game itself.
The game contains:
- 4 different endings
- an open map where you can explore
- some puzzles
Thank you for playing.
Najczęstsze pytania
Gra Impersonal jest na Steamie darmowa.
Data premiery gry Impersonal: 25 września 2024. Producent: zelun_. Na Steamie od 1 roku.
Minimalne: windows 7 or higher, 1.2Ghz+, Intel HD Graphics 2000, 1024 MB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Impersonal wymaga 100 MB wolnego miejsca na dysku.
89,7% z 29 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „Positive”.
Tak — gra Impersonal ma polski interfejs i napisy (tzw. wersja kinowa), ale bez polskiego dubbingu. Łącznie Steam podaje 103 języki, ale żaden nie ma pełnego audio.
Nie — według Steama gra Impersonal jest przeznaczona dla jednego gracza.
Steam charts gry Impersonal na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Impersonal działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Impersonal: DEJUS L i IGRS 3.
Impersonal: cena, data premiery, liczba graczy i statystyki