Learning to touch type takes thousands of repetitions. This one scores every single one. Master a key and it counts for more forever. Spend the points on upgrades that raise it further and let Otto, a robot who runs only on the battery your typing charged, keep scoring while you rest.
Idle Clacker: liczba graczy i Steam charts
na żywo
Liczba graczy0— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Windows · macOS · LinuxBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily SharingStatsSteam AchievementsSteam Cloud
Wymagania systemowe
MinimalneZalecaneSystem1011ProcesorAny 64-bit x86-64 processorto samoKarta graficznaIntegrated graphicsto samoPamięć2 GB RAM4 GB RAMMiejsce na dysku400 MB available spaceto samo
O grze Idle Clacker
Learning to touch type takes thousands of repetitions.
This one scores every single one.
Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.
Points never buy progression
Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.
The game can make you rich. Only you can make you fast.
The home row comes first, and properly
Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that
should press it.
Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:
- Lesson 8 - 'e' : 'a leaf fell'
- Lesson 15 - 'q' : 'that is quite a quilt'
- Lesson 22 - ',' : 'red, green, blue'
- Lesson 30 - 'Shift' : 'Every letter counts.'
Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.
Speed shortens the drill. It never skips it.
What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.
Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.
Otto
Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and
stops dead at zero.
So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.
Then it becomes a race
Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.
Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.
What's in it
- A full curriculum, from f-and-j through punctuation, capitals and letter patterns
- Per-key accuracy and reaction-time statistics
- A shop of upgrades: critical chains, combo shields, Otto's battery and charger
- 28 achievements
- Plays entirely offline — no account, no connection
Najczęstsze pytania
W sklepie Steam dla regionu PL gra Idle Clacker kosztuje 42,49 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 42,49 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry Idle Clacker: 6 września 2026. Producent: Bookis Worthy. Premiera 17 dni temu.
Minimalne: 10, Any 64-bit x86-64 processor, Integrated graphics, 2 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Idle Clacker wymaga 400 MB wolnego miejsca na dysku.
66,7% z 3 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „3 user reviews”.
Tak — gra Idle Clacker ma polski interfejs i napisy (tzw. wersja kinowa), ale bez polskiego dubbingu. Łącznie Steam podaje 8 języków, ale żaden nie ma pełnego audio.
Nie — według Steama gra Idle Clacker jest przeznaczona dla jednego gracza.
Steam charts gry Idle Clacker na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Idle Clacker działa w systemach: Windows, macOS i Linux. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Idle Clacker: DEJUS L i IGRS 3.
Idle Clacker: cena, data premiery, liczba graczy i statystyki