This game is a brutally hardcore sci-fi tower defense, featuring BBS-era and ASCII graphics. You are a commander who must use everything at your disposal to stop the AI horde from opening the rift, and unleashing a cosmic horror upon the earth.
Hold It In: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
DLC
4526190App ID
Kompatybilność i funkcje
Windows · macOS · LinuxPełne wsparcie dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily SharingSteam Achievements
Wymagania systemowe
MinimalneZalecaneSystemWindows 10—ProcesorIntel Core i5 or AMD equivalent—Karta graficznaGPU with WebGL 2.0 support—Pamięć4 GB RAM—Miejsce na dysku500 MB available space—
O grze Hold It In
Hold It In is a hardcore sci-fi tower defense roguelite, focussed on deep strategic combat and sandbox play.
You play as a commander who must use at everything at your disposal to hold closed a rift, from which interdimensional horrors are staring out, ready to end our world if the shields are breached.
The game all takes place in a 360 degree battlefield, with the rift at the center, and a horde of robotic machines attacking your defenses.
Nobody knows why the machine host wants to open the rift, but does it even matter? Your job is to smash the living **** out of them and last long enough for the UN scientists to figure out how to properly close the damn thing.
This is an easy game to pick up and play, but a brutally difficult one to master. Key features:
- Open ended playstyle with deep synergies and theorycrafting, and loads of upgrades and branches in skill trees
- Varied and expansive roster of units and defenses to choose from
- Extreme levels of player agency and possibilities for beating the game
- Relentless, head-banging soundtrack with a very "Doom 2016" feel to it
- Enemies that are truly diverse and carefully designed to feel like a real machine host throwing everything it has at you, and pushing you to the limit of your decision-making skills and game sense
- Bosses that are memorable and throw up hard counters to your best laid plans, rewarding experience and knowledge
- A high but fair level of difficulty, each run is permadeath, funds to purchase stuff is scarce and feels earned
- Graphically, the game has a retro Bulletin Board System (BBS) aesthetic, with glyph-like and minimalist visuals, but a lot of juice and modern UI and UX sensibilities
Why am I creating this game?
I wanted to what it would feel like to play a tower defense with a similar intensity to the Doom series in terms of action, but with the strategic depth of games like Rift Wizard, FTL: Faster Than Light, and Path of Achra. This is basically that game, to the best that I can do with my skill and resources.
The game is meant to give a sense of surreal abstractness but also hard-hitting moment to moment brutality in the battlefield. It will feel familiar but also in a strange, almost liminal way due to the graphics and the storyline, which seem generic at first glance but go far deeper in terms of lore and realism than it would seem at first glance.
The game makes you feel like a smart badass at times, and at other times like you don't know what on earth you need to do to beat the next boss or enemy combination.
I envisage that most players will get at least a few hundred hours out of the game. It is designed to reward deep thinking and lateral puzzle solving. I have designed it carefully to offer a challenge to even the most crafty of players. Good luck and I hope you get as much of a kick out of it as I did making it.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Hold It In.
Gra Hold It In jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10, Intel Core i5 or AMD equivalent, GPU with WebGL 2.0 support, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Hold It In wymaga 500 MB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Tak — gra Hold It In ma polski interfejs i napisy (tzw. wersja kinowa), ale bez polskiego dubbingu. Łącznie Steam podaje 20 języków, w tym 1 z pełnym audio.
Nie — według Steama gra Hold It In jest przeznaczona dla jednego gracza.
Steam charts gry Hold It In na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Hold It In działa w systemach: Windows, macOS i Linux. Pełne wsparcie dla kontrolerów.
Klasyfikacja wiekowa gry Hold It In: DEJUS 6 i IGRS 13.
Hold It In: cena, data premiery, liczba graczy i statystyki