Hammerfall: Fallen Kingdom is an action-adventure roguelite where you explore an ancient tower, battle corrupted creatures, and gather resources to improve your forge and gems. But the deeper you venture, the more you uncover about the corruption that destroyed the ancient kingdom.
Hammerfall: Fallen Kingdom: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
DLC
4199060App ID
Kompatybilność i funkcje
WindowsPełne wsparcie dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wygoda i dźwiękCaptions availableCustom Volume ControlsPlayable without Timed InputStereo Sound
WięcejAdjustable Text SizeGamepad RecommendedSubtitle Options
Wymagania systemowe
MinimalneZalecaneSystemWindows 10to samoProcesorIntel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 GhzIntel(R) Core(TM) i5Karta graficznaGeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0GeForce GTX 660Pamięć4 GB RAM8 GB RAMMiejsce na dysku4 GB available spaceto samo
O grze Hammerfall: Fallen Kingdom
Each strike echoes like steel against destiny.
In Hammerfall: Fallen Kingdom, master tactical combat, embrace arcane corruption, and reclaim the legacy of a kingdom that fell for fearing its own power.
“Do not fear the fire. Fear it when it learns your name.”
Initial Conflict
The awakening of the tower creates an imbalance in the valley.
Adventurers, mercenaries, and treasure hunters arrive drawn by rumors of arcane relics, while dangerous creatures begin to emerge from the depths of the forgotten structure.
Hammerfall faces a double conflict:
Maintain its forge to protect the valley community.
Descend into the tower to obtain materials and understand the origin of the awakening.
The conflict is also personal, as the protagonist was indirectly used in the arcane ritual that caused the king’s death.
Each expedition into the tower represents both a resource mission and a confrontation with historical and symbolic pasts.
Prepare
Before marching into battle, the warrior of Hammerfall does not sharpen the sword first… they prepare their power.
In the twilight of the forge, where the anvil still carries the echo of a thousand strikes, the steel rests upon the stone table. It is not an ordinary weapon. It is an instrument of destiny, waiting to be awakened.
On the table, the gems glow faintly.
They are not the jewels of kings or the trophies of merchants. They are fragments of ancient power, born from the depths of the world, where magic is as dangerous as it is necessary.
The warrior takes them and sets them into the weapon.
As they do, the air grows heavy. The forge creaks. The metal responds.
Because the gems do not only grant strength… they awaken something within the steel.
A power that can shatter armies. A power that can consume the one who wields it.
But in Hammerfall: Fallen Kingdom, those who fear power do not survive.
The warrior closes their fist around the hilt. The weapon vibrates, as if remembering ancient wars.
The gems beat inside the metal like hearts of fire.
Now the steel is not just steel. Now the weapon is alive.
The dungeon doors wait in silence. So do the creatures of the depths.
And when the warrior steps into the darkness, only one truth remains:
Destiny is not found in battle.
It is forged before entering it.
Explore
The dungeon doors open with an ancient groan, as if the stone itself remembered all who entered… and never returned. The air is cold and heavy, filled with the dust of forgotten kingdoms.
Each step echoes through the corridors.
There are no maps that can save you here.
There are no safe paths.
Only choices.
One corridor splits into two. On one side, the distant echo of combat. On the other, a silence too deep to be natural.
Exploration does not mean walking.
It means taking risks.
Because every chamber may hide treasure… or something that has waited centuries to taste blood again.
Ancient altars, buried relics, fragments of forgotten power. The dungeon is not only a battlefield.
It is a place that whispers promises.
But it is also a place that changes those who listen too long.
The warrior advances, torch in hand. Shadows move along the walls as if they had will of their own.
Somewhere deeper, something awakens.
Every explorer learns the same truth sooner or later:
Dungeons do not guard secrets.
They guard trials.
The only question is simple.
How far are you willing to go to uncover them?
Kill
Every strike matters.
A wrong step can open your defense.
A poorly timed blow can be the last.
Then the steel falls.
The impact echoes through the chamber like a contained thunder. The creature staggers. Dark blood strikes the stone.
But in the depths, killing an enemy never means the fight is over.
Others hear it.
Others approach.
The warrior raises the weapon again. The metal still vibrates with the force of the previous strike.
Because in these forgotten ruins there is a law older than any kingdom:
Survival belongs to the one who strikes last.
And when the dust settles again over the stone floor, only one certainty remains in the cold dungeon air:
You do not fight to be a hero.
You fight to be the one who keeps breathing.
Improve
The battle does not end when you leave the dungeon.
It ends at the forge.
The warrior returns covered in dust and blood. The fire roars, the anvil waits.
The weapon is placed upon the metal marked by battle. The gems faintly pulse inside the steel, carrying the echo of every fight.
The hammer rises.
CLANG.
Sparks leap. The steel changes.
Because in Hammerfall, improving is not simply becoming stronger.
It is reforging who you are.
And when the fire fades, only one truth remains:
The next time you enter the dungeon… you will not be the same.
Repeat
The end of one battle is not the end of the journey.
It is the beginning of the next.
Dungeons change. Enemies return. Power grows… and so does danger.
Each expedition leaves scars. Each defeat teaches. Each victory pushes a little deeper into the darkness.
Because in Hammerfall: Fallen Kingdom, destiny is not conquered in a single battle.
It is forged again and again.
Fight. Explore. Reinforce your power.
And when everything is over…
Enter again.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Hammerfall: Fallen Kingdom.
Gra Hammerfall: Fallen Kingdom jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10, Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz, GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Hammerfall: Fallen Kingdom wymaga 4 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Hammerfall: Fallen Kingdom. Łącznie Steam podaje 6 języków, ale żaden nie ma pełnego audio.
Nie — według Steama gra Hammerfall: Fallen Kingdom jest przeznaczona dla jednego gracza.
Steam charts gry Hammerfall: Fallen Kingdom na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Hammerfall: Fallen Kingdom działa w systemach: Windows. Pełne wsparcie dla kontrolerów.
Klasyfikacja wiekowa gry Hammerfall: Fallen Kingdom: DEJUS 6 i IGRS 13.
Hammerfall: Fallen Kingdom: cena, data premiery, liczba graczy i statystyki