Challenge your mind with a growing collection of math-based mini-games designed to test your logic, speed, and calculation skills. Every Step Counts combines brain training with satisfying gameplay loops. Track your progress, sharpen your mind, and master the numbers.
Every Step Counts: liczba graczy i Steam charts
na żywo
Liczba graczy0— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 1
100,0%1 user reviews
Pozytywne: 1Negatywne: 0
Rekomendacje—
Multimedia
7 obrazów
Szczegóły gry
O grze
Gra
Data premiery23 sierpnia 2026Premiera 1 miesiąc temu
Windows · LinuxBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily SharingSteam Leaderboards
Wygoda i dźwiękCustom Volume ControlsMouse Only OptionPlayable without Timed Input
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 (64-bit versions)Windows 10, Windows 11 (64-bit versions)ProcesorDual Core CPU @ 2.0GHz+Quad Core CPU @ 2.5GHz+Karta graficznaOpenGL 3.3 compatible graphicsDedicated GPU with Vulkan SupportPamięć2048 MB RAM4096 MB RAMMiejsce na dysku200 MB available spaceto samo
O grze Every Step Counts
Hi! I’m a solo developer, and I built Every Step Counts because I wanted to prove that "educational" games don’t have to be boring. My goal was simple: create a place where you can relax, solve some math problems, and accidentally get sharper at math and logic while you're at it.
The game is currently a collection of four distinct mini-games. I’m launching in Early Access because I want to add more modes later, but the core experience is ready for you to play right now.
Here is what you can expect:
Ouroboros: Every Step Counts
The first game is Ouroboros, a calm but tricky puzzle starring a snake with terrible eyesight. You are the designated navigator. Armed with a calculator, your job is to guide your snake friend’s every step to eat the apple, grow longer, and eventually capture the whole grid.
You’ll need to add, subtract, multiply, and divide to reach the target. The riskier the operation, the higher your score reward. It’s not about doing complex calculus; it’s about looking ahead and planning the perfect path. It starts easy, but you might find yourself staring at the screen for a good minute trying to figure out the only way to win.
Brainy Cashier: Every Change Counts
If you want something faster, I made a mode that puts you behind a cash register. The premise is simple: all the store's calculators are broken, so you the mathematician have been drafted to save the sales day.
The line moves fast, and you need to calculate totals and hand out exact change before the customers get annoyed. If you take too long, they get angry and your score tanks. It’s a rush, and it really tests how well you can handle mental math under pressure.
Code the Math: From Formula to Function
This is for the thinkers. Instead of just answering questions, you build the solution. You are given inputs and a goal, and you have to code the logic to create a function that solves the equation.
Often, a single line of code is all you need to solve the problem, if you can find the right one. There are currently over 20+ levels included, each designed to test your ability to translate pure mathematics into working code.
Bits & Bytes: Number Conversion (New!)
This game is entirely about number conversion. You will use the traditional conversion system to break down and convert numbers between Decimal, Binary, Octal, and Hexadecimal.
It turns complex conversion logic into a satisfying, hands-on puzzle experience.
One Score for Everything
I connected them all with a system called Knowledge Points (KP).
Whether you are solving a slow logic puzzle or rushing through the cashier mode, everything you do earns you KP. This score is tracked on a global leaderboard, so you can see how you stack up against other players. It’s just a fun way to track your progress as you get better.
I’m working on this game alone, so your feedback really matters. If you have ideas for new math mini-games or features, let me know in the community forums or Discord Server!
Thanks for checking out my game.
Najczęstsze pytania
W sklepie Steam dla regionu PL gra Every Step Counts kosztuje 27,50 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 27,50 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry Every Step Counts: 23 sierpnia 2026. Producent: nipanko. Premiera 1 miesiąc temu.
Minimalne: Windows 10 (64-bit versions), Dual Core CPU @ 2.0GHz+, OpenGL 3.3 compatible graphics, 2048 MB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Every Step Counts wymaga 200 MB wolnego miejsca na dysku.
100,0% z 1 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „1 user reviews”.
Nie — Steam nie podaje polskiej wersji językowej dla gry Every Step Counts. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra Every Step Counts jest przeznaczona dla jednego gracza.
Steam charts gry Every Step Counts na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Every Step Counts działa w systemach: Windows i Linux. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Every Step Counts: DEJUS L i IGRS 3.
Every Step Counts: cena, data premiery, liczba graczy i statystyki