Dyneria is a god game on a living world, shape deserts or lush jungles, plot wars or bring prosperity. A rich simulation responding to every change. Choose your godly powers from 5 domains, containing over 50 spells. Each playthrough is unique.
Dyneria: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
Multimedia
8 obrazów
Szczegóły gry
O grze
Gra
Data premiery—Data premiery nieogłoszona
ProducentSpark of ChaosWydawcaSpark of ChaosGatunkiSymulacje
—Osiągnięcia—DLC5096670
O grze
Liczba graczy zaktualizowana — · dane sklepu 22 wrz, 00:15 UTC · źródło: SteamWebAPI
Wynik0/9
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wymagania systemowe
MinimalneZalecaneSystemWindows 10—ProcesorRyzen 3 1200—Karta graficznaGTX 1050 / RX560—Pamięć8 GB RAM—Miejsce na dysku1 GB available space—
O grze Dyneria
Dyneria simulates a fantasy world from the climate up. Rain falls where the winds carry it, rivers rise where the rain lands, forests follow the water, and eight races settle wherever the land can feed them.
The world runs itself
- The map is the simulation. Temperature and moisture move with the seasons and set everything under them. Rivers run where the rain lands, forests follow the rivers, deserts creep in where the rain stops coming. Farm the same ground hard enough for long enough and you can turn it into desert yourself.
- Nothing is scripted and nothing spawns from a table. When two countries go to war or form an alliance, there's always a reason.
Eight races
The Dwarfs dig under the mountains and can't feed themselves. The Ravari nest in the canopy and hunt whoever lives under it. The Mirekin fish a coast until it's empty and then move along it. Each race builds its own way.
Everything is about supply
- Everyone wants something they can't make. The Dwarfs want whiskey and the potatoes for it only grow in the cold corners. The Woodelves want mithril arrows and mithril seams are in short supply. So towns ask each other, and the usual answer is no. Getting refused is remembered, and it's how a lot of wars start.
- A handful of iron sites on the whole map. Iron isn't in every hillside. A few places hold all of it, and the town that gets there first arms its soldiers better than its neighbours can. Countries try to please the towns that hold one, and when pleasing doesn't work, they may take it by force.
- Wars with causes. Armies are raised from real villages and fed from real stores. Prey on weaker foe's, take away threats, fight for hungry mouths to feed. Or maybe, they have been deceived...
You are their God
For better or for worse, you hold godly powers. As the years go on, your power grows. Take on aspects that shape your influence.
- Fire. Light a spark on dry ground and let the wind decide. Drop a meteor. Raise a volcano. Or ignite the fires of industry for an iron mine under a town you've decided to favour.
- Nature. Rain, cold snaps, droughts, a locust swarm that wanders off wherever it likes. Grow forests and fertile lands. Create paradise, or take it away.
- Religion. Build up a religion that superseeds country borders. Create believers all over the world, their believe gives you power, use or abuse, the choice is yours.
- Biology. Genes, mutations and virusses. Create a powerfull race, spread disease or conquer the world with a mutant army.
- Politics. Install politicians who do your bidding. Shape allies or enemies, seed hatred trough propaganda, let villages owe you one, and cash in your chips when it's time to strike.
Play the game
Campaigns are adventures, a set world with a story to tell. An swamp invaded by mirekin, multiplying and aggressive. A lone Woodelf village, pushed back into their forest by a Ravari tribe. A world threatened by rumours of an orc invasion about to happen.
These stories can be played on both sides.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Dyneria.
Gra Dyneria jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10, Ryzen 3 1200, GTX 1050 / RX560, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Dyneria wymaga 1 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Dyneria. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra Dyneria jest przeznaczona dla jednego gracza.
Steam charts gry Dyneria na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Dyneria działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Dyneria: DEJUS 10 i IGRS 13.
Dyneria: cena, data premiery, liczba graczy i statystyki