A narrative roguelite where you lead desperate people across a fractured dark fantasy continent. No combat screens — every choice is made in words and every consequence follows you. Your companions have their own reasons to leave. How you survive reveals who you are.
Dravora: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 0
—No user reviews
Pozytywne: 0Negatywne: 0
Rekomendacje—
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Szczegóły gry
O grze
Gra
Data premiery17 listopada 2026Premiera za 2 miesiące
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
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Osiągnięcia
—DLC
4589130App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily SharingSteam AchievementsSteam Cloud
Wygoda i dźwiękCustom Volume ControlsPlayable without Timed InputSave Anytime
WięcejPlayable At Your Own Pace
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 (64-bit)Windows 10/11 (64-bit)ProcesorIntel Core i3 / AMD equivalent (2.0 GHz or higher)Intel Core i5 / AMD equivalentKarta graficznaDirectX 11 compatible GPU with 1 GB VRAMDirectX 11 compatible GPU with 2 GB VRAMPamięć4 GB RAM8 GB RAMMiejsce na dysku2 GB available spaceto samo
O grze Dravora
The Road Doesn't Care If You Make It
Dravora is a narrative roguelite about leading a party of desperate people across a politically fractured, early medieval continent. There are no combat screens, no stat sheets, no skill trees. Every interaction is a choice made in words — and every choice has consequences that follow you down the road.
Your companions are people, not party members. They joined because your road overlaps with theirs. They have their own values, their own limits, their own reasons for traveling. Push them past those limits and they leave. Protect what they care about and they'll follow you into places they shouldn't.
Who You Are Is What You Choose
There is no character creation screen. No alignment wheel. No morality meter.
Your character's identity emerges from what you do when the choices are hard and the answers aren't clear. Feed the starving refugees or save the food for your own people. Tell your party the truth about how bad things are or lie to keep morale alive. Face the bandits or find another way around.
Every decision quietly reveals who you were all along — and the world responds to who it sees. Your companions notice. The people you meet notice. By the end, you'll notice too.
Features
- Two distinct origins at launch[/b] — each with unique characters, routes, companions, and narrative arcs through the same living world. Different starting points, different stakes, different stories.
- Choices that cascade[/b] — a decision at the river crossing echoes three days later when a consequence you didn't expect arrives. The game remembers what you did and builds on it.
- Companions with their own agendas[/b] — they'll challenge your choices, reveal themselves over campfire conversations, and leave if your values diverge too far from theirs. Their departure is a scene, not a notification.
- An identity system that watches[/b] — no visible stats. Your personality emerges from accumulated choices and manifests through how the world treats you, what options you see, and what your companions say about you when they think you're not listening.
- Survival through scarcity[/b] — food, coin, and supplies. Three numbers. The math is simple. The choices the math forces on you are not.
- 1.5–3 hour runs with deep replayability[/b] — different choices reveal different people. Different companions change the dynamic. Every run ends with a story worth telling.
- No combat minigames[/b] — when violence happens, it's a choice you make and a consequence you live with, not a screen you grind through.
- A run epilogue that tells your story[/b] — at the end of every journey, the game writes the narrative of what happened. Who joined. Who left. Who didn't make it. Who you became.
Built By One Person
Dravora is developed by a solo developer using AI-assisted tools for art, code, and narrative drafting. No human artists, writers, or developers were displaced — without these tools, this game would not exist. Every creative decision, every piece of worldbuilding, every design choice is human-made. The tools helped build what one person couldn't build alone.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Dravora.
Gra Dravora jeszcze się nie ukazała. Planowana premiera: 17 listopada 2026.
Minimalne: Windows 10 (64-bit), Intel Core i3 / AMD equivalent (2.0 GHz or higher), DirectX 11 compatible GPU with 1 GB VRAM, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Dravora wymaga 2 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Dravora. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra Dravora jest przeznaczona dla jednego gracza.
Steam charts gry Dravora na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Dravora działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Dravora: DEJUS 16 i IGRS BANNED.
Dravora: cena, data premiery, liczba graczy i statystyki