Earth is gone. The fleet is hungry. Drop a Hub on a generated claim, find the seam, and let the robots dig. Every machine you build makes noise — and noise is how the machines that took the planet find you. Hold the line, launch with the take, sell it, and go deeper.
Deepworks: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Liczba graczy zaktualizowana — · dane sklepu 20 wrz, 19:15 UTC · źródło: SteamWebAPI
Wynik0/9
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
—DLC
5230200App ID
Kompatybilność i funkcje
Windows · LinuxPełne wsparcie dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wygoda i dźwiękCamera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
WięcejTouch Only Option
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 64-bit—Procesorx86-64, 2 GHz dual-core—Karta graficznaOpenGL 3.3 compatible GPUOpenGL 3.3 GPU with 1 GB VRAMPamięć2 GB RAM4 GB RAMMiejsce na dysku500 MB MB available space—
O grze Deepworks
Earth is theirs. What’s left of us hangs in orbit, and the fleet is starving.
Deepworks is a 2D mining, physics, and automation game with a tower-defense spine. A Hub slams onto a claim. You and a named crew of robots punch into the rock, cap the seams, refine on site, and haul the take back to the surface. Every machine you fire up makes noise. Noise decides what comes for you.
Hold the claim. Launch with the cargo. Sell it to the Mothership. Buy a better bit. Go down again.
Your factory is a pile first
Ore is not an abstract number. Every chunk has weight. A miner cuts it and drops it. It falls, stacks nine high, then spills sideways. Belts move whatever is standing on them. Lifts scoop a heap, ride the shaft, and tip — left or right is your call. Miss the landing and the load rains back down the hole.
Machines reach. Tractor beams pull loose ore from a patch of floor into a hopper and dump product at their own feet. The Hub is a sink: anything that drifts under its beam is banked. Getting it there is the whole game.
Sorters peel one item from the flow. Throwers pitch everything seven tiles wherever you point. Robots haul what nothing else will. Generators eat the coal lying within reach — so where the pile sits is a decision.
A shaft that backs up. A bucket that tips into rock. Copper spilling past a belt you laid one tile short. You watch it happen. Then you go fix it.
Orbital support
Call in orbital support to take on a tough wave.
Under the rock
Soil gives way to shale, granite, obsidian. Boundaries wander. Harder stone is a wall until the crew brings the right bit.
Water moves. Break into a chamber and it pours down your shaft, spreads across the floor, and drowns whatever is standing in it. Ore falls slowly through it. Pumps turn a pool into canisters the Mothership will pay for. A seep behind the wrong wall does not stop until it is spent.
Lava is deeper, red, and final. Anything it touches melts. Your ore included.
On the surface
The louder the works, the worse the wave. Crawlers. Flyers. Bulwarks. Sappers that ignore the guns and go for the Hub. A Resonant Titan when the array lights up.
Turrets, walls, mortars — FMJ, AP, HE, EMP — pressed in your own Armory from three grades of ammo. Overcharge. Orbital support called onto the claim. The Hub’s gun for when the line breaks.
Launch now with what you have, or dig one more chamber and gamble the next wave.
Between claims
The Mothership is the pause. Sell the take. Hire robots. Buy support and upgrades. Take contracts. Queue the Forge so something is refining while you’re gone.
Built for the deck
Full controller play with a pad-driven cursor. Mouse and touch too. Every claim is generated. Every robot has a name. There is always one more seam a little deeper than you should go.
The rock does not care how clever your layout is. The machines do not care how close you are to a full hold. Solve the pile. Hold the line. Bring it home.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Deepworks.
Gra Deepworks jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10 64-bit, x86-64, 2 GHz dual-core, OpenGL 3.3 compatible GPU, 2 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Deepworks wymaga 500 MB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Deepworks. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra Deepworks jest przeznaczona dla jednego gracza.
Steam charts gry Deepworks na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Deepworks działa w systemach: Windows i Linux. Pełne wsparcie dla kontrolerów.
Klasyfikacja wiekowa gry Deepworks: DEJUS 6 i IGRS 13.
Deepworks: cena, data premiery, liczba graczy i statystyki