O grze Batikan
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About the Game
BATIKAN is a story-driven tactical fantasy top-down/third person RPG where you create a single character and lead a party of heroes through a richly detailed world shaped by politics, myth, and personal choices. Solve puzzles, fight invaders and strive to be the Bagani of Kapuluan ng mga Malaya(Islands of the Free).[/h4]
The heroes will traverse the virgin and lush forests and lakes of the olden days of the Philippines and meet different people along the way. It will be naturally perilous but at the same time exciting to discover and meet people and sometimes creatures along the way! Some key places to be featured in the game:
- Lusong is the northern part of the Philippines where the biggest kingdom during the time was situated.
- Ipugo(Cordillera Mountains) means earth people or mortal beings from the word Pugaw(earthworld). It is a beautiful place with majestic sunrises, but it is almost stuck in a tribal war that has lasted for generations. This is where the story of Dakila Starts.
- Mandaya(now in modern-day Davao Oriental) is primarily located in the eastern portion of the island of Mindanao. This community celebrates the wonderful traditions of our early ancestors, where the Babaylans commune freely with the Gods. This is where Bulan have trained on the ways of the Babaylans and where her story starts.
Combat Mechanics follows the turn-based system, but we're trying to implement an option to do a Real-time with Pause system at the beginning of the game after you select a character. Combat styles will feature southeast asian martial arts like Kali (bladed and stick fighting), our very own, Buno (grappling and wrestling), and Panantukan (Filipino dirty boxing). Some of the population in the period also practised a localised Chinese fighting style known as Kuntaw.
Conflict is always a main motivator for games, whether it is from within, with the unknown, or with change. This game will not be short of that. In BATIKAN, there will be multiple and sometimes, these will happen at the same time. The game will feature the infamous Wokou pirates who raided around the Champa sea during that time.
Along with these invading pirates, some creatures lurk in the shadows. Some of them mean no harm as long as you don't push your luck, but currently, most of them seem to be agitated and follow a certain voice from somewhere. What could be stirring these creatures to be aggressive? Nevertheless, nature spirits like Tikbalangs and Kapres have roamed the archipelago even before the rise of these great kingdoms. All they want is to live in peace and have a smoke like everyone else-- you know what I mean?
There are branching storylines, and multiple endings are motivated by moral dilemmas. Turn-based combat systems emphasise positioning, team selection, environment, skill and energy management and synergy. Dialogue choices, faction alliances, and character builds meaningfully affect outcomes. The game will be played in top-down/third-person view with free-flowing camera movement, just like Baldur's Gate 3. Cinematic cut scenes will be spread throughout that will make the gaming experience like living a movie. The game will feature mechanics like a planting system, a worship system, a tattoo-based skill tree, which also dictates the level of reputation, magic-imbued accessories providing a unique shield system, a summoning system, along with a thirst and hunger system, and repair and crafting unique weapon systems. It also carries along traditional systems like inventory, passive and active skills, spellcasting and health and mana pool.
Will you be able to stop evil for good or defer its coming on to the next centuries until a new generation of heroes emerges?