Arsica is a 2D Platformer RPG where you play as a demon hunter carrying a power no army ever had. Four demons claimed the lands. Mankind retreated to its last shelter. You are not here to survive. You are here to end it. Build your team, forge your gear, hunt every monster and four demon.
Arsica: Echoes of Ars: liczba graczy i Steam charts
na żywo
Liczba graczy0— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Wygoda i dźwiękCustom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
WięcejPlayable At Your Own Pace
Wymagania systemowe
MinimalneZalecaneSystemWindows® 10 (64-bit)to samoProcesorIntel Core i5-4460 / AMD FX-6300Intel Core i5-8400 / AMD Ryzen 5 2600Karta graficznaNVIDIA GeForce GTX 750 TiNVIDIA GeForce GTX 1050 TiPamięć8 GB RAM16 GB RAMMiejsce na dysku1 GB available space2 GB available space
O grze Arsica: Echoes of Ars
This Is Not a Power Fantasy. It's a Reckoning.
The war ended without a winner. Demons didn't defeat mankind they simply outlasted it. Now the remnants of humanity huddle inside Edenholt, the last walled city left standing on a broken continent. No reinforcements are coming. No hero from a prophecy is on the way.
Only you.
You are Solenne, a demon hunter who carries something far more dangerous than a weapon. You carry Ars, a rare and ancient power that reaches inside ordinary people and pulls out something extraordinary. Soldiers become warriors. Wanderers become legends. And the four demons standing between humanity and extinction?
They should have killed you first.
Four Demons. Four Places.
The war ended. They didn't leave. Scattered across the lands, each ruling their places like a god:
Malachar - The ogre-demon of staggering size who drove through pure destruction.
Vethara - The necromancer demon who raises the dead from ancient ruins.
Korroth - The demon warrior who ready to take down all humans.
Seravyn - The swordsman demon with just a blade and the silence everyone.
You take them down one by one. You take them down by upgrading every possible you can prepared.
Build the Last City Worth Saving
Edenholt is not just a base — it's a living, breathing community that grows with every decision you make. Six buildings. Six lifelines. Every upgrade changes what's possible.
The Campfire - Finn keeps the fire burning and the intelligence flowing. Upgrade it to unlock better roster management and stronger unit synergies.
The Tavern - Nessa knows where the capable people are hiding. Upgrade it to recruit rarer, more powerful mercenaries.
The Blacksmith - Owen forges equipment from the materials you bring back. Three tiers of gear, set bonuses, and six legendary unique pieces that change how you play.
The Market - Clara turns raw materials into gold and gold into leverage. The economy of survival runs through here.
The Pharmacist - Elias keeps your fighters alive between battles. Healing items, consumables, and compounds you won't find anywhere else.
The Training Ground - Roland makes everyone better. Upgrade it and your entire party fights smarter, hits harder, and survives longer.
Every building you upgrade is a statement: Edenholt will not fall on your watch.
The Ars System - Power Has to Be Earned
Forget experience points. In Arsica, growth is the Power of Ars.
Ars - earned from every battle, every demon slain, every risk taken - is spent on deep, branching skill trees that are unique to every character in your roster. Solenne has her own path. Each of your seven available mercenaries has theirs. No two playthroughs unlock the same combination.
Choose passive combat buffs. Choose stat evolutions. Choose abilities that redefine what your team is capable of.
Every point of Ars you spend is a permanent, irreversible investment. Choose all of it!
Turn-Based Combat That Actually Requires Thought
Arsica doesn't let you brute-force your way through. With a dynamic TurnOrderBar showing you exactly what's coming and when, every decision carries weight.
Position your party of up to 3 fighters - Solenne and two mercenaries - each with distinct roles, stats, and skill sets.
React to enemy that shifts behavior based on HP thresholds and battlefield conditions.
Time your skills, guard turns, and resource spending around a turn queue that rewards reading the fight, not just throwing power at it.
Watch battles unfold with animated formations, damage popups, and combat feedback designed to make every hit feel earned.
Regular enemies are dangerous. The four demon bosses are a different category entirely.
Craft. Gear. Dominate.
Every piece of equipment in Arsica is either earned or made. Drop materials from enemies. Combine them at Owen's forge. Build gear sets that do more than add stats - they transform your strategy.
Multiple equipment sets spanning three distinct power tiers, each with multi-piece set bonuses that reward commitment.
Collect endgame unique pieces with passive effects that bend the rules of combat.
Many material drops, each with their own independent drop chance - farm the enemy that has what you need, or chase the rare roll.
Recipes that gate progress meaningfully - you can't skip straight to endgame. You have to build toward it.
A World That Breathes Between Battles
Arsica lives on a day/night cycle that matters. Enemies respawn with each new cycle. Territories stay dangerous. The pressure never fully lifts.
But the four demons? Once they fall, they stay dead. Every boss kill is a permanent change to the world — a territory reclaimed, a resource unlocked, a shadow lifted.
The Question Arsica Asks
Not "are you powerful enough?"
Every hero thinks they're powerful enough.
Arsica asks: "Are you prepared enough?"
Because the lands don't care about your confidence. The demons don't respect your determination. What they respond to - the only thing that breaks them - is a hunter who studied the fight before stepping into it. Who upgraded the right building at the right time. Who spent Ars on the skill that mattered. Who brought the mercenary the moment called for.
That hunter is Solenne.
Whether she's ready depends entirely on you.
Arsica — She is not here to survive. She is here to end it.
Najczęstsze pytania
W sklepie Steam dla regionu PL gra Arsica: Echoes of Ars kosztuje 46,49 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 46,49 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry Arsica: Echoes of Ars: 7 lipca 2026. Producent: Lignacia Production. Premiera 3 miesiące temu.
Minimalne: Windows® 10 (64-bit), Intel Core i5-4460 / AMD FX-6300, NVIDIA GeForce GTX 750 Ti, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Arsica: Echoes of Ars wymaga 1 GB wolnego miejsca na dysku. Wymagania zalecane podają 2 GB.
100,0% z 1 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „1 user reviews”.
Nie — Steam nie podaje polskiej wersji językowej dla gry Arsica: Echoes of Ars. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra Arsica: Echoes of Ars jest przeznaczona dla jednego gracza.
Steam charts gry Arsica: Echoes of Ars na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Arsica: Echoes of Ars działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Arsica: Echoes of Ars: DEJUS 14 i IGRS 18.