Experience the Vietnam War through the eyes of an administrative officer who observes the first few missions but never sees combat again — only the paperwork of war. Lives, morale, service time, and survival depend on your choices. Everyone is replaceable... including you.
12 Months: Vietnam: liczba graczy i Steam charts
na żywo
Liczba graczy0— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 16
68,8%Mixed
Pozytywne: 11Negatywne: 5
Rekomendacje—
Multimedia
6 obrazów
Szczegóły gry
O grze
Gra
Data premiery10 stycznia 2026Premiera 9 miesięcy temu
1965, Vietnam.
You arrive at an Airborne Brigade not as a frontline fighter, but as the administrative officer responsible for keeping a platoon alive on paper.
Your decisions determine everything:
– who deploys,
– who rests,
– who gets promoted,
– who goes home,
– and who will remain forever inside a personnel file.
12 Months: Vietnam is a minimalist yet emotionally heavy, paper-based military simulation inspired by historical statistics, period-accurate organization, and real wartime casualty patterns.
Your task is simple only on paper — survive your Tour of Duty while keeping your unit combat-ready.
In reality… nothing about it is simple.
Controls.:
Mouse for interaction, Mouse Wheel to zoom in and out on the table, and WASD for movement when zoomed in.
Key Features
► Tour of Duty Simulation (12-Month Cycle)
Every soldier serves a 12-month tour, with optional extensions up to 3 tours — if morale allows it.
Soldiers constantly:
– arrive
– rotate out
– get wounded
– recover
– die
– change roles
– or extend their service
You must maintain a deployable platoon at all costs.
► Morale System That Truly Matters
Every decision affects morale:
– medals
– rest
– casualties
– promotions
– injuries
– deployments
Low morale collapses the entire unit.
High morale boosts survival — but nobody is bulletproof.
► Injuries and Consequences
– Three wounds = automatic discharge
– Severe wounds = permanent removal from duty
– Every death lowers morale and adds pressure on you
► Promotions & Qualifications
Wartime cares nothing for protocol.
If a leader is needed, even a fresh replacement may be promoted instantly.
The machine must keep turning.
► Paper-Based Presentation
The entire game takes place inside the administrative reality of the platoon:
– dossiers
– reports
– assignment boards
– personnel files
– wounded and casualty logs
No combat.
No cinematics.
Just the quiet horror of paperwork in war.
► A System Built on Chain Reactions
Every choice ripples outward:
→ bad choises
→ more injuries
→ morale collapse
→ an undeployable unit
→ you are relieved from duty
Every campaign is different:
– different casualties
– different outcomes
Infinite replayability — with a finite number of men.
► You Can Send Them Out — But You Can’t Bring Them Back
The game offers:
no reload
no undo
no alternate saves
Every choice is final.
This Is Not…
Not an action game
Not a shooter
Not a power fantasy
This is a responsibility–morale–decision simulator, depicting the most invisible yet most brutal side of war: the administrative burden of keeping a unit alive.
The game does not depict:
– civilian casualties
– graphic violence
– real historical tragedies
– war crimes
Everything occurs within fictionalized military structures.
Content Warning
Themes include:
– war and military loss
– stress and moral decline
– administrative pressure
– failure and monotony
No blood or graphic violence.
Flashing effects can be disabled.
About the Developer
12 Months: Vietnam was created by a solo indie developer with a background in law enforcement.
The goal is not to glorify war, but to reveal its unseen side — where paperwork decides who goes home and who does not.
Your Mission
– Serve your Tour of Duty
– Keep the platoon alive
– And try to keep your conscience intact
Najczęstsze pytania
W sklepie Steam dla regionu PL gra 12 Months: Vietnam kosztuje 16,75 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 16,75 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry 12 Months: Vietnam: 10 stycznia 2026. Producent: AlphaSixGames. Premiera 9 miesięcy temu.
Minimalne: Windows 10, Intel i3, 1 GB VGA, 4000 MB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
68,8% z 16 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „Mixed”.
Nie — Steam nie podaje polskiej wersji językowej dla gry 12 Months: Vietnam. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Nie — według Steama gra 12 Months: Vietnam jest przeznaczona dla jednego gracza.
Steam charts gry 12 Months: Vietnam na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra 12 Months: Vietnam działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry 12 Months: Vietnam: DEJUS 12 i IGRS 15.
12 Months: Vietnam: cena, data premiery, liczba graczy i statystyki