A tactical multiplayer FPS where cover comes apart under fire and a downed teammate is a decision, not a respawn timer. Reach them, work out what is actually wrong, and treat it before they bleed out - while the map falls down around you.
Sins of the Broken player count & Steam charts
live
Player count—— in 24h
Peak players 24h0Highest sample today
Peak players 30d0Avg —
All-time peak players0Since tracking began
Hours played 30d—Estimated
Steam chart · player count 30dawaiting samples
Collecting daily samplesNo daily samples stored for this game yet. The curve appears once the first days of history are in.
Most shooters treat a downed teammate as a respawn timer. Sins of the Broken is built around the decision that comes instead: someone is bleeding out thirty metres away, and you either go and get them or you hold the position. Both cost you something.
CASUALTY CARE
When a player goes down they have a specific injury, not a generic health bar. Working out what is actually wrong costs you time you may not have. Treating it under fire costs more.
You can drag them into cover first and give up ground doing it, or you can work where they fell and hope the angle holds. A squad that can keep people alive will win rounds against a squad that shoots better.
It is built on how trauma care actually works: what you check first, what genuinely stops a bleed, and what you can and cannot do while someone is still shooting at you.
COVER THAT COMES APART
Walls break down structurally rather than along pre-scripted seams, so a map changes shape over the course of a round. The corner that kept you alive five minutes ago may not be there any more.
Sightlines open that nobody designed. Positions stop being safe because someone spent ammunition making them unsafe.
BUILT FOR SQUADS
Player versus player, built around small teams who talk to each other. The medic is not a support slot bolted onto a shooter - it is the reason the shooting has weight.
Built in Unreal Engine 5.
Frequently asked questions
Steam does not list a price for Sins of the Broken at the moment.
Sins of the Broken has not been released yet. Planned release: Q4 2028.
Minimum: Windows 10 64-bit, Intel Core i5-8400 / AMD Ryzen 5 2600, NVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5600 XT, 12 GB RAM. The requirements card above compares minimum and recommended specs for every platform.
Steam lists 60 GB of free disk space for Sins of the Broken.
There are no Steam reviews for this game yet.
English is supported for the interface and subtitles, without full audio. In total, Steam lists 1 language for Sins of the Broken, none of them with full audio.
Yes — Steam lists Sins of the Broken with online PvP.
The Sins of the Broken Steam charts on SteamStatistics show the live player count and the 24-hour, 7-day and 30-day curves, refreshed at least every ten minutes.
On Steam, Sins of the Broken runs on Windows. No controller support listed.
Sins of the Broken is rated DEJUS 16.
Sins of the Broken: Price, Release Date, Charts & Stats