Zero Bugs Given is a tower defense / roguelike game designed with the ambition of making every run different from the others. Every wave, a pair of bonus and malus will force you to adapt in the best way you can. Build your defense and try survive as long as you can!
Zero Bugs Given : nombre de joueurs et Steam charts
en direct
Nombre de joueurs0— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
Prix actuel9,90€Aucune réduction en ce momentPrix le plus bas relevé9,90€depuis le 22 sept. 2026Dernier changement9,90€22 sept. 2026Réductions relevées0depuis le 22 sept. 2026
Compatibilité et fonctionnalités
WindowsAucune prise en charge des manettes indiquée
Confort et audioAdjustable DifficultyCustom Volume ControlsMouse Only OptionSave Anytime
Configuration requise
MinimaleRecommandéeSystèmeWindows 10—CPUIntel Core i3 / AMD Ryzen 3—GPUIntel HD Graphics 520 o equivalente—RAM8 GB RAM—Espace disque500 MB available space—
À propos : Zero Bugs Given
The swarm is endless. Your choices define the battle.
Zero Bugs Given is a roguelite tower defense built on a procedurally generated hexagonal grid. Every run reshapes the map, the enemy waves, and the choices you'll face. There are no safe picks — only calculated risks.
CHOOSE YOUR POISON
After every wave, you're offered three Malus-Bonus pairs. Accept a Malus — enemies gain health, speed, resistances, or unlock terrifying new threats — and in return, pick a Bonus to strengthen your defenses. Skip the choice if you can afford it. Refresh if you dare. But the swarm adapts regardless.
Stack enough bonuses of the same type and trigger powerful Synergies: Arsenal Mastery, Inferno, Tesla Field, Killing Spree, and more. But beware — maluses stack too.
EVERY TURRET TELLS A DIFFERENT STORY
From single-target snipers to chain lightning, from burning cones to economy generators that don't fire a single shot — each turret unlocks special mechanics through bonuses. Not just stat upgrades, but entirely new abilities that reshape your strategy. No two builds play the same.
ENEMIES THAT DEMAND ANSWERS
Flying wasps that ignore your ground defenses. Armored bugs immune to fire. Scorpions that laugh at your lightning. A Trojan Turtle that resurrects from its own minions. A Cyborg Frog — impossibly slow, impossibly tough, worth a fortune in Junkbytes.
Each enemy demands a different answer. No single build handles everything.
THE MAP FIGHTS BACK
Kill enough enemies on a tile and it becomes corrupted. Corrupted paths buff enemies passing through — regeneration, speed boosts, shields, damage resistance, even duplication. The better you defend a chokepoint, the more dangerous it becomes. Relocate, adapt, or get overwhelmed.
DEFEND MULTIPLE OUTPOSTS
Protect several goals across an expanding hex grid. Each outpost has its own Integrity — lose it all, and it flips into a new enemy spawn point. Spread your defenses thin or sacrifice one goal to save the rest. When the last outpost falls, it's game over.
PROCEDURAL EVERYTHING
- Maps are generated block by block with connectivity validation — no two layouts are alike
- Waves scale dynamically with enemy unlocks gated by risk level
- Choices are assembled from hundreds of templates with tier locks, one-time events, and synergy tags
- Corruption emerges organically from your own kill patterns
KEY FEATURES
- Hexagonal grid with procedural map generation
- Roguelite choice system — every wave is a risk-reward decision
- Turrets with unlockable special mechanics and deep build variety
- Diverse enemy roster with unique immunities and behaviors
- Corrupted path system — the battlefield evolves from your actions
- Multi-goal defense with outpost integrity
- Synergy system rewarding focused builds
- 30-wave runs with scaling difficulty
- No two runs play the same
Follow development and devlogs at
Questions fréquentes
Zero Bugs Given coûte 9,90€ sur le magasin Steam DE. Le prix le plus bas que nous ayons relevé depuis le 22 sept. 2026 est de 9,90€. Steam fixe un prix distinct pour ce jeu dans 14 régions — les prix régionaux sont indiqués plus haut.
Zero Bugs Given est sorti le 14 mai 2026, développé par BrokenKnee. Sorti il y a 4 mois.
Configuration minimale : Windows 10, Intel Core i3 / AMD Ryzen 3, Intel HD Graphics 520 o equivalente, 8 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 500 MB d'espace disque disponible pour Zero Bugs Given.
100,0% des 3 évaluations Steam sont positives — Steam les qualifie de « 3 user reviews ».
Non — Steam n'indique pas de version française pour Zero Bugs Given. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Non — Steam répertorie Zero Bugs Given comme un jeu solo.
Les Steam charts du jeu Zero Bugs Given sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, Zero Bugs Given fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
Zero Bugs Given est classé DEJUS 14 et IGRS 18.
Zero Bugs Given : prix, date de sortie, graphiques et statistiques