This is a survival adventure simulation game. Lead the last crew through frozen ruins, scavenging whatever useful trash you can still dig up. Command your team, dodge whatever the apocalypse mutated, and somehow prepare for another day you probably won’t survive.
We Are So F*cked: The Last Critter Crew : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations0 évaluations
—No user reviews
0 positives0 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative—Pos. par nég.—
WindowsAucune prise en charge des manettes indiquée
GameplaySingle-player
Fonctionnalités SteamFamily Sharing
Configuration requise
MinimaleRecommandéeSystèmeWindows 7/8/10/11identiqueCPU2.4 GHz Dual Core2.5+ GHz Quad CoreGPUGeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0NVIDIA GTX 660 or better, Radeon HD 7950 or better, Shader Model 3.0RAM2 GB RAM4 GB RAM
À propos du jeu
À propos : We Are So F*cked: The Last Critter Crew
Story
All factories and facilities have long since fallen silent. A harsh, endless winter is closing in. In this post-apocalyptic world, you must lead a small expedition team into frozen ruins, searching for supplies and struggling to survive.
But be warned: the things roaming these abandoned facilities no longer behave as they once did. Some are familiar. Some are not. Whatever the catastrophe left behind, it is still waiting inside.
Day & Night Survival Loop
The game features a full day–night cycle. During the day, you choose target locations and dispatch expedition teams of 1–4 members to explore abandoned facilities in search of vital supplies.
Story progression, new locations, key items, and even new crew members are unlocked through these expeditions.
At night, you must carefully manage your resources to restore your team’s condition. Craft equipment, plan ahead, and prepare your crew to improve exploration efficiency and survival chances for the next day.
Expedition Command System
As the commander of the expedition, you issue real-time orders such as Move, Hide, Search, and Rescue to guide your team through unknown facilities.
Exploration unfolds in real-time within 3D environments, where dangerous creatures lurk in the shadows. Coordinate your crew effectively to strike a balance between search efficiency and survival.
Goals & Multiple Endings
The game features multiple endings.
Key objectives and items required to reach these endings are obtained through exploration, and most endings must be actively triggered by completing specific tasks.
Be warned: as in-game time progresses, the environment grows increasingly hostile. Fail to keep your crew alive before achieving an ending, and a bad ending awaits.
Features
- A diverse expedition crew:
Every member of your expedition has known for specific survival traits. Make the most of their strengths and help your team stay alive for as long as possible.
- Real-time command & tactics system:
Issue orders through the command panel and send up to four team members into facilities simultaneously for exploration.
- Camp management:
Use materials gathered during expeditions to craft gear, maintain your team’s condition, and prepare thoroughly for the next mission.
- Environmental Survival Challenges:
To enhance immersion and realism, certain scenarios require additional status management:
- Underwater cave diving demands careful oxygen control
- Snowfield exploration requires monitoring body temperature
Additional Game Modes
At launch, the game includes Story Mode only.
A Free Mode will be added later through a free update.
Estimated Playtime
Approximately 6–10 hours, depending on player strategy and decision-making.
Joueurs mis à jour : — · données du magasin : 23 sept., 02:18 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour We Are So F*cked: The Last Critter Crew.
We Are So F*cked: The Last Critter Crew n'est pas encore sorti. Sortie prévue : Q3 2026.
Configuration minimale : Windows 7/8/10/11, 2.4 GHz Dual Core, GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0, 2 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Ce jeu n'a encore aucune évaluation sur Steam.
Oui — We Are So F*cked: The Last Critter Crew propose l'interface et les sous-titres en français, mais sans doublage audio complet. Au total, Steam répertorie 15 langues, dont 1 avec audio complet.
Non — Steam répertorie We Are So F*cked: The Last Critter Crew comme un jeu solo.
Les Steam charts du jeu We Are So F*cked: The Last Critter Crew sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, We Are So F*cked: The Last Critter Crew fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
We Are So F*cked: The Last Critter Crew est classé DEJUS 14 et IGRS 18.