A dark-fantasy metroidvania across ten realms and a hundred roads. Every keeper you face is sealed rather than slain. Voiced, hand-built, and made for players who like a road that does not tell them where it ends.
War of the Watchers : nombre de joueurs et Steam charts
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"Every seal was meant to be a prison. Zerachiel learned to turn each prison into a throne."
— THE BOOK OF SEALSA hundred roads, ten realms
You wake on the Thorngate Marches with a blade that fell beside you and no memory of the hand that dropped it. Ahead lie a hundred roads, from the roots of the Veilwood down to the Black Throne, and each of the ten realms is held by a fallen Watcher who has made a crown out of the thing meant to contain him.
- VEILWOOD — roots of the first seal
- ASHEN CATACOMBS — bones below Hollowveil
- STORM SPIRE — the wizards' wind tower
- BLOOD MARSH — plague water and witchlight
- MIRROR SANCTUM — hall of false light
- SUNKEN RUINS — Dagon's drowned court
- IRON BASTION — war of demigods
- STARLESS VOID — the Watcher gravity well
- THRONE OF TYRANNY — the First Triad gauntlet
- BLACK THRONE — Zerachiel's last court
Sealed, never slain
A keeper is not killed. When his guard finally breaks you bind him — chains, a cage, the rite, and a road that goes quiet behind you. It is a harder thing to earn than a death, and it means every enemy you beat is still down there, somewhere, waiting on a seal that only holds while you keep walking.A road that answers
- Hand-built, not generated. A hundred roads, each laid out by hand, each with its own furniture, its own hour, and its own way of killing you.
- Keepers with choreography. Bosses commit. They wind up, they overreach, and they leave you a window — learn the shape and the fight becomes a conversation instead of a wall.
- The Halo and the Charge. Abilities that change what a road is: what was a dead end at the start of a realm is a route by the end of it.
- A spoken world. Keepers, wanderers and the dead all have voices, and the road talks back whether or not you stop to listen.
- A Codex that fills as you walk. Every keeper met, every road closed, every fragment taken — kept, counted, and readable.
Built for the way you play
Full gamepad support, learned per controller — the game names the buttons on the pad you actually plugged in. Keyboard and mouse throughout. No launcher, no account, no connection required after install.
Joueurs mis à jour : — · données du magasin : 23 sept., 02:03 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour War of the Watchers.
War of the Watchers n'est pas encore sorti. Sortie prévue : 2027.
Configuration minimale : Windows 10 (64-bit), Dual-core 2.0 GHz, Integrated graphics with hardware acceleration, 4 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 8 GB d'espace disque disponible pour War of the Watchers.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour War of the Watchers. Au total, Steam répertorie 1 langue, dont 1 avec audio complet.
Non — Steam répertorie War of the Watchers comme un jeu solo.
Les Steam charts du jeu War of the Watchers sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu War of the Watchers ›
Sur Steam, War of the Watchers fonctionne sous Windows. Prise en charge complète des manettes.