Roguelite deckbuilder where every battle lets you steal enemy cards and reshape your deck. Equip your creatures to change their artwork and power, then create powerful skill synergies to survive increasingly difficult encounters.
Trias : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
Confort et audioMouse Only OptionPlayable without Timed Input
AutresPlayable At Your Own Pace
Configuration requise
MinimaleRecommandéeSystèmeWindow 10/11 - 64bit onlyidentiqueCPUQuad CoresSix CoresGPUIntel IRIS gpu or betterNvidia GeForce 1060 or betterRAM8 GB RAM16 GB RAMEspace disque500 MB available spaceidentique
À propos : Trias
We don't want to deceive players, so yes, we use AI generative art as a tool for the game art.
Here's a brief explanation of why and how we use it:
We are two people working on the game: one artist and one programmer. As the game artist (the one writing this), I don't have strong illustration skills, so I find AI generated art extremely useful as a starting point to compensate for that limitation. I then refine, edit and correct the sloppiness of the image generation.
Without AI or a significant art budget, this game would be nearly impossible for us to create, due to the nature of the game, where card art reflects equipped items and its heavy reliance on a large number of card illustrations.
This is an example of using AI as a tool rather than as a cheap shortcut:
Let's put this into numbers: Right now we have 33 cards. With 5 weapon variations per card, that becomes 165 unique illustrations (33 × 5). At a conservative estimate of 4 hours per illustration, that's 660 hours of work. At a modest freelance rate of $30/hour, the total cost would be around $19,800 (660 × $30).
What the Game Is About
Trias is a roguelike deckbuilder inspired by the classic card game War.
Battle enemies using elemental cards, steal their cards, equip them with powerful items and build game changing skill combinations as you progress through different taverns and inns
Steal Your Opponent's Cards
Capture enemy cards through the elemental combat system and add them to your collection.
Every battle is an opportunity to strengthen your deck, discover new abilities and shape your strategy for the challenges ahead.
Equip Cards and Change Their Appearance
Items increase the card power.
Each equipment changes the card's artwork, allowing your creatures to evolve visually as they grow stronger throughout the run.
Build a deck that is both powerful and uniquely yours.
Create Powerful Skill Synergies
Every card can possess unique abilities.
Combine effects, trigger chain reactions, and discover unexpected interactions between cards, equipment, and elemental matchups.
Questions fréquentes
Steam n'affiche actuellement aucun prix pour Trias.
Trias n'est pas encore sorti. Aucune date n'a été annoncée.
Configuration minimale : Window 10/11 - 64bit only, Quad Cores, Intel IRIS gpu or better, 8 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 500 MB d'espace disque disponible pour Trias.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Trias. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Non — Steam répertorie Trias comme un jeu solo.
Les Steam charts du jeu Trias sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, Trias fonctionne sous Windows. Aucune prise en charge des manettes indiquée.