Three in a row is not a win — it is a discharge. A tactical grid roguelite: fight hostile processes on a shifting board, build an engine out of 30 modules, and clear eight sectors before the machine answers its own launch request.
TIC.EXE : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
THREE IN A ROW IS NOT A WIN
It is a discharge. Line up three of your marks and they detonate: the marks burn, the hostile process takes the damage. A line of four hits nearly twice as hard. A line of five, three times over.
Every turn the process writes its own marks back onto the grid. If three of those ever line up, they detonate into you.BUILD A MACHINE, NOT A SCORE
Clear a sector, take a module. ECHO leaves one mark standing after every blast. INFECTION flips the enemy marks next to it. CHAIN REACTOR doubles the bonus on every step of a cascade. Two or three together stop being upgrades and start being an engine.
Thirty modules across six schools, eight slots to hold them. When the rack is full, something has to come out.THE TERMINAL
Fragments are data, and data rots. A quarter of everything you carry out of the shop decays on the way, and every purchase marks the market up. Spend fast or lose it: buy cards, cut your deck thinner, force a card into its stronger form, or widen the rack.EIGHT SECTORS, THEN THE DEEP
Eleven hostile processes, six of them drawn fresh every run. One heals itself while its marks hold the grid. One rewrites your marks into its own. One makes every discharge of yours cost you blood.
Beat the core and you can stop there — or go deeper, into procedural layers that never stop climbing.WHAT IS IN IT
- 30 modules, 24 cards, 7 cores, 11 processes, 6 difficulty protocols
- Boards of 4×4, 5×5 and 6×6 — the geometry is part of the build
- A daily challenge: the same deal for everyone, one score to beat
- 25 achievements, an endless mode, and runs that save themselves
- Generative chiptune that thickens the deeper you go
You have played tic-tac-toe since you were six. You never played it like this.
Questions fréquentes
Steam n'affiche actuellement aucun prix pour TIC.EXE.
TIC.EXE n'est pas encore sorti. Sortie prévue : mars 2027.
Configuration minimale : Windows 10 (64-bit), Any dual-core CPU, 2.0 GHz, Integrated graphics with OpenGL 3.3 support, 4 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 300 MB d'espace disque disponible pour TIC.EXE.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour TIC.EXE. Au total, Steam répertorie 7 langues, dont aucune avec audio complet.
Non — Steam répertorie TIC.EXE comme un jeu solo.
Les Steam charts du jeu TIC.EXE sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, TIC.EXE fonctionne sous Windows. Aucune prise en charge des manettes indiquée.