One cigarette is all the time you get to break in. Lay out nodes, wire them into an auto-hacking routine, then light it and let it run. A cyber-noir roguelite about how deep you can get before the smoke runs out.
smoke.exe : nombre de joueurs et Steam charts
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Deep under the city, a hacker lights a cigarette.
One cigarette's worth of time to get inside.
Lay out nodes on the board, wire them into an auto-hacking routine, light it, and let it run.
The fight is always won or lost before you light up.
Build it. Light it. Let it run.
Place nodes on a 6×6 board and connect them through the direction their ports face.
SCAN makes a signal, BOOST amplifies it, FORK splits it, EXPLOIT drives it into the server.
As long as the line connects, the signal moves on its own — and keeps hitting.
Nothing burns while you build. Until you light up, thinking costs no smoke at all.
One cigarette is the timer and the budget
Every node you place eats burn time. The moment you light up, the whole placement cost burns off at once, and whatever is left is how long the routine gets to run.
The more you stack, the less time you have to run it. Spending that one cigarette is the whole game.
The more you smoke, the higher your addiction climbs — and once it maxes out, the signal starts to run wild.
It might hit far harder than it should. It might fly off somewhere useless.
Push on in that state, and a firewall can go with it.
Three rings down
RING 2 → RING 1 → RING 0. The deeper you go, the lower the number, and a boss waits at the bottom of each.
Bosses don't just hit back. They drop walls onto your board, kill the effects of nodes standing next to each other,
and reach into the circuit you built.
When the firewalls are gone, the run is over. Shops along the way carry nodes, and companions to smoke with
— canned coffee, whiskey, rice crackers — each with an effect of its own.
A different cigarette, a different build
Burn time, smoke color, how fast addiction climbs, the starting kit — all of it changes with the brand.
Your first one is LIGHT_BLUE. No character, no surprises. The rest are down there to be found.
Clear a brand once and you'll know the way in. Next time, you can go deeper.
Contents
- 31 nodes / 9 brands / 23 companions
- One run = 3 RINGs × 5 stages, 3 bosses
- Japanese / English
Sound effects: OtoLogic (CC BY 4.0, trimmed and volume-adjusted), Pocket Sound. Source URLs are listed in the in-game credits.
Joueurs mis à jour : — · données du magasin : 23 sept., 00:35 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour smoke.exe.
smoke.exe n'est pas encore sorti. Sortie prévue : 12 octobre 2026.
Configuration minimale : Windows 10 64-bit, 64-bit dual-core CPU, GPU with DirectX 12 (Feature Level 12_0) support, 1 GB VRAM, 4 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 500 MB d'espace disque disponible pour smoke.exe.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour smoke.exe. Au total, Steam répertorie 2 langues, dont aucune avec audio complet.
Non — Steam répertorie smoke.exe comme un jeu solo.
Les Steam charts du jeu smoke.exe sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu smoke.exe ›
Sur Steam, smoke.exe fonctionne sous Windows. Aucune prise en charge des manettes indiquée.