A tactical multiplayer FPS where cover comes apart under fire and a downed teammate is a decision, not a respawn timer. Reach them, work out what is actually wrong, and treat it before they bleed out - while the map falls down around you.
Sins of the Broken : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
Most shooters treat a downed teammate as a respawn timer. Sins of the Broken is built around the decision that comes instead: someone is bleeding out thirty metres away, and you either go and get them or you hold the position. Both cost you something.
CASUALTY CARE
When a player goes down they have a specific injury, not a generic health bar. Working out what is actually wrong costs you time you may not have. Treating it under fire costs more.
You can drag them into cover first and give up ground doing it, or you can work where they fell and hope the angle holds. A squad that can keep people alive will win rounds against a squad that shoots better.
It is built on how trauma care actually works: what you check first, what genuinely stops a bleed, and what you can and cannot do while someone is still shooting at you.
COVER THAT COMES APART
Walls break down structurally rather than along pre-scripted seams, so a map changes shape over the course of a round. The corner that kept you alive five minutes ago may not be there any more.
Sightlines open that nobody designed. Positions stop being safe because someone spent ammunition making them unsafe.
BUILT FOR SQUADS
Player versus player, built around small teams who talk to each other. The medic is not a support slot bolted onto a shooter - it is the reason the shooting has weight.
Built in Unreal Engine 5.
Questions fréquentes
Steam n'affiche actuellement aucun prix pour Sins of the Broken.
Sins of the Broken n'est pas encore sorti. Sortie prévue : Q4 2028.
Configuration minimale : Windows 10 64-bit, Intel Core i5-8400 / AMD Ryzen 5 2600, NVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5600 XT, 12 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 60 GB d'espace disque disponible pour Sins of the Broken.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Sins of the Broken. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Oui — Steam répertorie Sins of the Broken avec les modes suivants : JcJ en ligne.
Les Steam charts du jeu Sins of the Broken sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, Sins of the Broken fonctionne sous Windows. Aucune prise en charge des manettes indiquée.