Build your realm in a turn-based campaign. Break theirs in battle. Real-time, 1:1-scale warfare where tactics, not spreadsheets, win clashes between tens of thousands of soldiers.
Rule of Iron: Dark Age : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
Campaign
- A real population system with different classes. Recruiting subtracts from the population class and disbanding adds to it. Plagues wipe out.
- No building slot limitations.
- No locked minor provinces, a village can grow into a metropolis.
- No magic 20-unit hard limit per army.
- Armies don't need a general. Split them up and move them freely.
- Armies need ship units to move across water. They don't magically spawn transport ships.
- No skill trees. Traits are gained organically.
- No gamey tech trees either. Technology happens historically at certain turn thresholds.
- Road upgrades are visible on the map.
- Visible trade carts and ships reflect your trade income.
- Innovative UI to reduce late-game micromanagement.
Battle
- The battle terrain is generated exactly from the campaign map features.
- Historical scale featuring battles reaching tens of thousands of soldiers.
- A sophisticated physics system to simulate a shifting battle line and to make formation depth and tightness emergently matter.
- Morale, fatigue, high ground and flanking as first-class systems. A skilled general can defeat an on paper superior army with ingenious tactics.
- Archers and other units range depends on their relative altitude to the target.
- A per soldier line of sight system paired with a per missile collision system where trees, buildings and other objects block missiles.
- No canned pair animations, combat outcomes depend on the position and rotation of the soldier at the time of the strike.
Modding support
- Create entirely new campaigns including the map. The code will generate features like rivers or castles where you tell it to.
- Create new units, even fantasy creatures with custom rigs.
- Adjust the UI to your taste.
- Tune the AI.
No gimmicks, no anti-player gangup, no bloated mechanics mess, no superheroes. Tactical depth paired with immersive empire-building.
Questions fréquentes
Steam n'affiche actuellement aucun prix pour Rule of Iron: Dark Age.
Rule of Iron: Dark Age n'est pas encore sorti. Sortie prévue : 2026.
Configuration minimale : Windows 10 or 11, Intel Core i3-12100 / AMD Ryzen 5 5500, 3 GB graphics card, 8 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 20 GB d'espace disque disponible pour Rule of Iron: Dark Age.
Ce jeu n'a encore aucune évaluation sur Steam.
Oui — Rule of Iron: Dark Age propose l'interface et les sous-titres en français, mais sans doublage audio complet. Au total, Steam répertorie 6 langues, dont aucune avec audio complet.
Non — Steam répertorie Rule of Iron: Dark Age comme un jeu solo.
Les Steam charts du jeu Rule of Iron: Dark Age sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, Rule of Iron: Dark Age fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
Rule of Iron: Dark Age est classé DEJUS 14 et IGRS 18.