Break ore with your laser and absorb bullet hell with a black hole. Use Wheel Overdrive to fast-forward the barrage, causing the ore to grow to higher levels as well. How far can you push the board before time runs out?
ROCK//CLICK : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations0 évaluations
—No user reviews
0 positives0 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative—Pos. par nég.—
WindowsAucune prise en charge des manettes indiquée
GameplaySingle-player
Fonctionnalités SteamFamily Sharing
Confort et audioAdjustable DifficultyCustom Volume ControlsMouse Only OptionPlayable without Timed Input
AutresPlayable At Your Own Pace
Configuration requise
MinimaleRecommandéeEspace disque3 GB available space3 MB available space
À propos du jeu
À propos : ROCK//CLICK
ROCK//CLICK
Break the ore. Devour the bullet hell. Fast-forward the game itself.
ROCK//CLICK is an action game built around the interaction between laser mining and bullet absorption.
As you destroy ore with your laser, the screen gradually fills with projectiles. Simply dodging them will not get you very far.
Pull the bullets into a black hole and absorb them, and the bullet hell itself becomes a resource that generates new ore.
Destroy ore to build stacks.
Absorb bullets to create more ore.
Spin the wheel to push everything to a higher level.
Every meter section has a time limit.
You can play it safe, but if you want to descend deeper, eventually you will have to accelerate the game yourself.
LASER — The Most Reliable Way to Break Ore
Aim your laser and destroy the ore.
Every ore you break pushes you closer to clearing the current section and grants you Wheel Overdrive stacks.
Higher-level ore is harder to destroy, but it also gives significantly more clear progress when broken.
Do you quickly clear the weaker ore in front of you?
Or do you let it grow into something stronger and make each destruction worth more?
As your laser becomes stronger, you can challenge higher-level ore and make more aggressive use of Overdrive.
BLACK HOLE — Bullet Hell Is Both a Threat and a Resource
The incoming barrage is not just something to avoid.
It is fuel for your next attack.
Absorbing bullets with the Black Hole generates new ore on the board.
Absorb early, and you can quickly create breathing room.
Wait longer, and you may be able to collect a much larger wave of bullets at once — but the space available to move becomes increasingly dangerous.
When should you stop attacking?
When should you consume the bullet hell?
That decision determines how quickly your next cycle begins.
WHEEL OVERDRIVE — Bring the Danger Forward, Increase the Reward
Stacks earned by destroying ore can be spent on Wheel Overdrive.
Spin the wheel, and each tick fast-forwards the current bullet patterns.
Instead of waiting for the barrage to develop naturally, you can force it forward and convert it into resources sooner.
But there is a price.
The ore evolves as well.
Overdrive is not simply a speed boost.
Can you survive the accelerated bullet patterns?
Do you have enough firepower to destroy the strengthened ore before the timer runs out?
Should you spend your stacks now, or save them for later?
The faster you force the game forward, the greater both the danger and the reward become.
ORE GROWTH — Make Every Destruction Worth More
An ore's level is more than just a number.
Destroying higher-level ore grants more clear progress based on its level.
Fill the board.
Grow the ore.
Then destroy it at the right moment to complete the objective before time runs out.
You can rapidly destroy many low-level ores.
Or you can invest in stronger ore and gain massive progress from a single break.
The deeper you descend, the game becomes less about clicking faster.
It becomes about deciding when to convert bullets into resources and how far you are willing to let your ore grow.
MAX OUTPUT & FEVER — When Everything You Built Finally Explodes
As attacking, absorbing, growing, and accelerating begin to feed into one another, the entire board changes.
During MAX OUTPUT and FEVER, you are given a chance to unleash everything you have built up at once.
Ore fills the board.
Bullets flood the screen.
And your destruction loop reaches its peak.
Find your rhythm and keep the chain going.
DESCEND DEEPER
Each meter section changes its objectives and time limits as you descend.
The deeper you go, the more the game demands:
higher ore levels,
faster decisions,
and more aggressive use of Overdrive.
Beyond 100m, an endless section awaits.
Do not just dodge the bullet hell.
Devour it.
Do not just destroy the ore.
Grow it.
Do not simply follow the speed the game gives you.
Fast-forward it yourself.
How deep can you go?
Joueurs mis à jour : — · données du magasin : 22 sept., 23:48 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour ROCK//CLICK.
ROCK//CLICK n'est pas encore sorti. Aucune date n'a été annoncée.
Steam n'indique aucune configuration requise pour cette application.
Steam indique 3 GB d'espace disque disponible pour ROCK//CLICK. La configuration recommandée demande 3 MB.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour ROCK//CLICK. Au total, Steam répertorie 2 langues, dont aucune avec audio complet.
Non — Steam répertorie ROCK//CLICK comme un jeu solo.
Les Steam charts du jeu ROCK//CLICK sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu ROCK//CLICK ›
Sur Steam, ROCK//CLICK fonctionne sous Windows. Aucune prise en charge des manettes indiquée.