RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
Ridiculous Space Battles : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
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30 derniers joursaucune donnéePart négative—Pos. par nég.—
WindowsAucune prise en charge des manettes indiquée
GameplayMulti-playerOnline PvPPvPSingle-player
Fonctionnalités SteamFamily Sharing
Configuration requise
MinimaleRecommandéeSystèmeWindows 10,11 or later—CPUintel i5 1.6GHZ—GPUintel HD—RAM8 GB RAM—Espace disque2 GB available space—
À propos du jeu
À propos : Ridiculous Space Battles
RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
A completely new game, developed from scratch but inspired by the original, Ridiculous Space Battles hopes to truly live up to its name. Enjoy putting together increasingly huge wastes of galactic taxpayers money to build truly huge fleets of awesome space battleships to fight (for reasons unspecified) over vague patches of empty space against a range of despicable aliens who are (for reasons unspecified) our sworn enemies!
There are a number of significant differences between Ridiculous Space Battles and its now ancient predecessor. Firstly the player now places ships onto a fixed grid. No more fiddling with the mouse trying to get neat formations! And ships are placed now in fixed sized squadrons. 1 Cruiser (huge!) or 4 Frigates (big!) or 25 fighters (tiny). The ships are now deployed as a single mega-formation, with the strongest ship in each column acting as the formation leader. As the unlucky crew in the front column of ships get vaporized, the rest of the fleet will move forward to engage the enemy!
However RSB still has orders! Oh yes. There are a number of orders that determine how close to move the formation to the enemy, which ships to target, and under what circumstances ship should open fire. Utilize cunning formation and order combinations to take down enemy shields, then armor, then destroy the hull!
Final victory is declared when all the enemy ships are destroyed. The battle is lost if ANY of the enemy ships make it past your fleet to attack your precious homeworlds behind the fleet. Do not let the enemy through. This far and no further etc...
RSB is a game about spectacle and insanely large space battles. We will not bore you with 100 tutorial levels explaining how to pit a single fighter against a single fighter. If you have come here wanting to blow up billions of tons of alien warships ASAP you are in the right place.
There are a bunch of new weapons and effects for your warships that you will not have seen in the original GSB game. The main criteria was to make them look extremely awesome. Nothing less than awesomeness was acceptable in our game design! We added new twirly wavey beams that crackle with particles and wave around all over the place. Why? Because they look awesome!
Every explosion in our game is a source of pride. Say goodbye to lame short puffs of flame when a ship explodes, and say hello to ridiculous particle effects, shockwave, plumes and so many lens flares I'm surprised JJ Abrams has not sued us yet. Not only may our game contain flashing lights, its got more flashing lights that an explosion in an LED factory.
We decided that fleets of big cruisers was not complex enough, so we added 4x as many frigates, and then 25x as many fighters, and then we still wanted to ramp up the complex ballet of laser beamage to ever more stupid amounts, so say hello to the 'beam-laser-equipped drone swarm launcher podule'. Be warned, your video card will probably need therapy after you use these.
Joueurs mis à jour : — · données du magasin : 22 sept., 23:53 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour Ridiculous Space Battles.
Ridiculous Space Battles n'est pas encore sorti. Sortie prévue : 16 novembre 2026.
Configuration minimale : Windows 10,11 or later, intel i5 1.6GHZ, intel HD, 8 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 2 GB d'espace disque disponible pour Ridiculous Space Battles.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Ridiculous Space Battles. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Oui — Steam répertorie Ridiculous Space Battles avec les modes suivants : JcJ en ligne.
Les Steam charts du jeu Ridiculous Space Battles sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Ridiculous Space Battles ›
Sur Steam, Ridiculous Space Battles fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
Ridiculous Space Battles est classé DEJUS 6 et IGRS 3.