An idle space 4X drawn entirely in Minitel-era text. Your empire builds, scans and colonizes while the game is closed — but the Hegemony raids on ninety seconds' warning, and something at the centre of the galaxy has started listening.
RECROSS IDLE : nombre de joueurs et Steam charts
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2084. Earth is one, at last. The nations are ledgers now.
A hundred years later, a probe finds a gate at the edge of the system. It sends back one word: THRESHOLD.
Twelve thousand volunteers cross. The Threshold closes behind them.
You keep the ledgers of Dawn — one colony, one hull, a nameless star.
You lay one stone, it grows without you
A Trading Post earns Credits ⬡ on its own. A Laboratory, Data ◈. You launch a probe, you find a habitable world, you settle it — and the city climbs on screen, floor by floor.
Close the game: your empire works for up to eight hours without you, and reports back when you return.
613 directives, and doors that close for good
Your Data is spent on a Web of wheels — ring after ring, breakthrough after breakthrough. Every sealed wheel opens its Core.
Some paths exclude each other, permanently. This is not a checklist tree: it is what Dawn becomes.
Someone on the other side is counting too
The Vorr Hegemony does not give up a world: it takes it back. A raid announces itself ninety seconds before it lands, and tells you exactly what it will take to hold.
Your Alloys ▲ in stock are your garrison. Launching an assault empties it.
Do you strike, or do you hold? You have ninety seconds.
Facing a named threat, a people finds its voice
Fervour ✶ rises. Cast edicts, chain them into combos, raise them to rank II. Adopt precepts that close doors to open others. Enshrine your relics — there are fifty-two.
They no longer conquer. They come to help themselves.
The Concord of Elyse sells something nobody names. The Choir of Lume sings toward what the others flee. And at the centre of the galaxy, something stops pretending to sleep.
A choice is offered early, with your eyes open. Nothing is quite the same after.
A Minitel typeface, a living score, four endings
Glyphs, scanlines, a generative score that changes matter as the story turns. And the Recrossing: the game remembers you.
- Strict real-time idle — production runs offline for up to 8 h
- A Web of 613 directives, paths that exclude each other for good
- An enemy that strikes back, puts your worlds out and keeps its word
- One early choice that changes the run — and the ones after it
- 150 systems, 25 buildings, 52 relics, four endings
- French and English
Joueurs mis à jour : — · données du magasin : 23 sept., 02:14 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour RECROSS IDLE.
RECROSS IDLE n'est pas encore sorti. Aucune date n'a été annoncée.
Configuration minimale : Windows 10 64-bit, Dual core 2 GHz, OpenGL 3.3 compatible (integrated graphics OK), 4 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 300 MB d'espace disque disponible pour RECROSS IDLE.
Ce jeu n'a encore aucune évaluation sur Steam.
Oui — RECROSS IDLE propose l'interface et les sous-titres en français, mais sans doublage audio complet. Au total, Steam répertorie 2 langues, dont aucune avec audio complet.
Non — Steam répertorie RECROSS IDLE comme un jeu solo.
Les Steam charts du jeu RECROSS IDLE sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu RECROSS IDLE ›
Sur Steam, RECROSS IDLE fonctionne sous Windows. Aucune prise en charge des manettes indiquée.