In this game, you can actually make real games.. literally! As the sole Game Designer you are the last hope for a failing company. Your mission: develop the ultimate game titles by stitching together absurd genres under your boss’s crazy demands. Get your game onto STIM before your Sanity hits zero!
Publish! A Game About Making Games : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
30 derniers joursaucune donnéePart négative—Pos. par nég.—
DLC
4313460ID de l'app
Compatibilité et fonctionnalités
Windows · macOSAucune prise en charge des manettes indiquée
GameplaySingle-player
Fonctionnalités SteamFamily Sharing
Configuration requise
MinimaleRecommandéeSystèmeWindows 10Windows 11, 64-bit versionsCPUIntel Core i5 or AMD equivalentIntel Core i7 or AMD equivalentGPUNvidia 1080Nvidia 3060 TiRAM8 GB RAM16 GB RAMEspace disque1 GB available space2 GB available space
À propos : Publish! A Game About Making Games
⚠ WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure.
🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥
"Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator, was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch—the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords.
Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel.
🎮 Core Gameplay: If It Fits, It Ships
Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0", nothing is impossible!
- Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes.
- Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition, and tell yourself: "This is GOTY (Game of the Year) material."
🤯 Office Survival: The Boss & The Investors
Your job isn't just making games; it's surviving the office politics.
- Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm?
- Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder."
📉 Launch on "Stim": The Real Internet Experience
When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres, the moment of truth arrives—Click [PUBLISH on Stim]!
- Realistic Reviews: Watch the "Mostly Negative" reviews roll in. Read authentic player feedback like: "Is this game for humans?" and "Optimized like a potato."
- Sales Rollercoaster: Experience the heart-stopping thrill of watching sales go from 0 to 1, only to crash back down because of a game-breaking bug.
☕ Resource Management: Don't Die
- Sanity (SAN): Every absurd requirement drains your SAN value. If SAN hits zero, you might start seeing Eldritch horrors in the code...
- Stamina & Coffee: Survive on cheap instant coffee and teeter on the edge of burnout.
- Burn Rate: Don't let the company go bankrupt! Just keep the lights on long enough to sell the game!
Now, open your computer, check the "WorkPlace" chat window, and prepare for the chaos. Remember, we don't need a good game. We need to—PUBLISH!
Questions fréquentes
Steam n'affiche actuellement aucun prix pour Publish! A Game About Making Games.
Publish! A Game About Making Games n'est pas encore sorti. Aucune date n'a été annoncée.
Configuration minimale : Windows 10, Intel Core i5 or AMD equivalent, Nvidia 1080, 8 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 1 GB d'espace disque disponible pour Publish! A Game About Making Games. La configuration recommandée demande 2 GB.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Publish! A Game About Making Games. Au total, Steam répertorie 3 langues, dont aucune avec audio complet.
Non — Steam répertorie Publish! A Game About Making Games comme un jeu solo.
Les Steam charts du jeu Publish! A Game About Making Games sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, Publish! A Game About Making Games fonctionne sous Windows et macOS. Aucune prise en charge des manettes indiquée.
Publish! A Game About Making Games est classé DEJUS L et IGRS 3.