One seeker, up to seven runners, and a single can in a 1990s Korean village. Getting caught is not the end — a teammate boots the can and the whole jail empties at once. Draft a new power every round, from a bamboo helicopter to a fart booster, and settle it in four minutes.
Please, Kick the Can! : nombre de joueurs et Steam charts
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Somebody is "it". Everybody else runs. And in the middle of a 1990s Korean village, a single empty can decides how it ends.
[h2]Getting caught is not the end[/h2]
The seeker drags you to the jail behind the playground — and that is where the game actually starts. Any runner still free can sprint in, boot the can, and empty the jail in one kick. Everyone gets two seconds of immunity on the way out, and the seeker has to fetch the can back before anyone can be caught again. One good kick undoes four minutes of work.
[h2]A new power every round[/h2]
Every match deals you a hand of three and you keep one. Ninety-nine cards, thirty-three powers across three tiers, and they do not politely balance each other: a bamboo helicopter that lifts the seeker over the rooftops, a fart booster that fires a runner across the square, a web shot that glues a chase to the ground, an RC car packed with something it should not be packed with. Break open the scrap piles for gold and build a second one mid-match.
[h2]The village has its own plans[/h2]
The transformer blows and the street goes dark. Rain turns the road slick and the footsteps loud. A patrol drone sweeps its light down the alley, a chained dog decides it does not like you, a gacha machine eats your coin. None of it is on your side, and none of it is on theirs either.
[h2]Four minutes, then one more[/h2]
A match is four minutes by default and the host can set it from two to six. The result screen has a rematch button, and the series score sits right beside it. Play with two, play with eight, switch who is "it" every round.
[h2]What is in the box[/h2]
[list]
[*]2–8 players online — invite Steam friends, or connect directly over a LAN
[*]Solo practice against the clock, offline
[*]A 1990s Korean countryside village: playground, shopfronts, farm tracks, an apartment estate on the horizon
[*]33 powers in 3 tiers — 99 cards
[*]Scrap, gold and an upgrade tree that carries between matches
[*]Nine languages, Korean and English included
[*]Keyboard and mouse
[*]No microtransactions, no ranked ladder, no season pass
[/list]
Joueurs mis à jour : — · données du magasin : 22 sept., 23:48 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour Please, Kick the Can!.
Please, Kick the Can! n'est pas encore sorti. Sortie prévue : 24 septembre 2026.
Configuration minimale : Windows 10 64-bit, Intel Core i3-6100 / AMD FX-6300, OpenGL 3.3 GPU (Intel HD 520 / GeForce GT 1030), 4096 MB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 700 MB d'espace disque disponible pour Please, Kick the Can!.
Ce jeu n'a encore aucune évaluation sur Steam.
Oui — Please, Kick the Can! propose l'interface et les sous-titres en français, mais sans doublage audio complet. Au total, Steam répertorie 9 langues, dont aucune avec audio complet.
Oui — Steam répertorie Please, Kick the Can! avec les modes suivants : JcJ en ligne et réseau local (LAN).
Les Steam charts du jeu Please, Kick the Can! sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Please, Kick the Can! ›
Sur Steam, Please, Kick the Can! fonctionne sous Windows. Aucune prise en charge des manettes indiquée.