À propos : Nomads Plague
Lead a band of nomads through a collapsing nation in a real-time tactical survival campaign where every choice has consequences, and fear, trauma, relationships, and survival itself shape who your Nomads become.
HUMANITY SYSTEM
We are proud to present the new Humanity System. Survival changes people: every Nomad carries fears, trauma, attachments, motivations, and personality traits that shape how they behave and react. Their experiences can strengthen their bonds, drive them apart, alter their state of mind, or trigger psychological incidents at the worst possible moment. "Humanity" isn't an affinity bar: it is shaped by what your group endures as events unfold.
SURVIVAL DOESN'T END WHEN THE FIGHT DOES
The nation of Manecia is collapsing under a plague. Roads are unsafe, supplies are disappearing, and whatever remains of order is falling apart.
In NOMADS PLAGUE, you lead a small group of survivors across a hostile campaign where every movement consumes time and every decision has a cost. Search for supplies, establish shelters, recruit new Nomads and decide when to advance, when to fight — and when surviving means walking away.
COMMAND YOUR NOMADS IN REAL TIME
When violence is unavoidable, take direct control of a specialized team in top-down tactical combat.
Every Nomad fills a different role. Protect allies, control enemy movement, strike from range, disrupt formations or create an opening for someone else. Positioning matters, and so does information: enemies that escape your line of sight disappear from view.
Winning is not only about dealing more damage. It is about knowing where the danger is — and what you are willing to risk to stop it.
LIVE WITH THE CONSEQUENCES
Food, water and medicine are limited. Injuries persist after battle. A wounded survivor can become a liability long after the fighting stops, and death is permanent.
A victory can leave you weaker than before.
Your campaign continues with the people, resources and decisions you managed to preserve, leading toward different possible endings.
FEAR WHAT YOU CANNOT SEE
Manecia does not reveal everything at once.
Darkness, limited visibility, distant sounds and rare unexplained threats turn uncertainty itself into part of the danger. The plague is only one piece of what has happened here.
Sometimes the safest decision is not finding out what is waiting beyond the fog.
KEY FEATURES
- Humanity System: Fear, trauma, relationships, motivations, and personality evolve through survival, influencing how your Nomads behave and the psychological incidents they may face.
- Character-Driven Narrative: More than 300 lines of contextual dialogue bring your Nomads to life, revealing their relationships, fears, disagreements, and changing perspectives throughout the journey.
- Multiple Tactical Objectives: Protect the escape Convoy, rescue civilians, scavenge supplies, capture strategic points, survive waves of enemies, and more.
- Real-time, top-down tactical combat built around positioning and visibility.
- A strategic survival campaign with routes, shelters and scarce resources.
- Specialized characters with distinct combat roles, each one with multiple abilities that interact with each other, allies, and terrain in real time.
- Persistent injuries and permanent death shaping your decisions.
- Psychological horror driven by uncertainty and atmosphere.
- Distinctive retro-horror presentation combining stylized 3D visuals, hand-drawn illustrations and unsettling visual effects.
- Decisions with lasting consequences and multiple endings.
- Local co-op is available during battles. Player 2 requires a PC game controller.
Indie game developed by Daymare Games Studio in Costa Rica.