A fixed-camera cyberpunk ARPG set in an abandoned corporate facility. Two origin paths — Analog and Cyborg — branch into six specialist classes, each with unique resource mechanics and signature perks. Deliberate combat, deep loot, and builds that transform how you play. Escape Earth Facility #723.
NeuroKore: Requiem : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
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0 positives0 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative—Pos. par nég.—
WindowsAucune prise en charge des manettes indiquée
GameplaySingle-player
Fonctionnalités SteamFamily Sharing
Configuration requise
MinimaleRecommandéeSystème11—CPUAny—GPUIntegrated—RAM4 GB RAM—Espace disque1 GB available space—
À propos du jeu
À propos : NeuroKore: Requiem
Playtest Note
This is a VERY early release. Like pre-pre-pre alpha version. There is no in-game story, and all assets and models are placeholders. Items, talents, perks, and many other features are still in the infancy stage.
What Is Neurokore: Requiem?
A Diablo-style action RPG in a cyberpunk world where flesh and machine are at odds — but share a common enemy. Low-poly 3D with high-res PBR textures and dynamic lighting.
Fixed isometric camera. The tone layers gritty neon-noir, campy 80s sci-fi, and body horror into something that feels like Neuromancer meets The Thing meets Flash Gordon.
Eight Classes, Eight Different Games
Choose an origin — [b]Analog[/b] (flesh that refuses to become obsolete) or [b]Cyborg[/b] (pragmatism that crossed the threshold) — then specialize into one of three advanced
classes per path.
- Survivalist — traps and adrenaline. Pressure builds your resource; safety bleeds it.
- Count / Countess — curses and composure. Controlled play sustains you; panic breaks you.
- Enculted — charm enemies to fight for you. Turn the horde against itself.
- Forged — extra mechanical arms. Budget your power grid across active augmentations.
- Automaton — autonomous drone swarm. Your bandwidth caps how many fight alongside you.
- Polymath — psionic telekinesis. Seize and slam what stands in your way.
Every class has its own resource system. This isn't a mana bar with a different skin — each resource changes how you make decisions in combat.
Talent Trees & Signature Perks
Five tiers of talent investment per class. Early tiers broaden your kit. Later tiers redefine it — adding drone swarms, extra limbs, enemy charm, proximity mines, curses, or
telekinetic control. Perks are permanent progression through talent points, not something gear gives or takes away.
Gear That Changes Behavior
Eight equipment slots, each with a dedicated stat domain — you know what a drop does at a glance. But the real power is in behavior mods: a jetpack backpack and a phasing backpack both go in the same slot, but they create fundamentally different characters. Loot doesn't just scale your numbers — it changes how you play.
Deliberate, Weighted Combat
Attacks commit you. Four targeting modes — cone, radial AoE, projectile, and hitscan — each with readable ground telegraphs. Enemy density scales from small groups to screen-filling hordes. Hardcore mode available for permadeath runs.
Earth Facility #723
A vast corporate complex — half augmentation research center, half high-security prison — abandoned without notice. The corporation didn't shut it down with care. It just stopped thinking about the people inside. Analog and Cyborg players start in opposite wings and converge in the maintenance corridors below. What you find down there is worse than what either side left behind.
Joueurs mis à jour : — · données du magasin : 23 sept., 01:42 UTC · source : SteamWebAPI
NeuroKore: Requiem n'est pas encore sorti. Sortie prévue : 2027.
Configuration minimale : 11, Any, Integrated, 4 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 1 GB d'espace disque disponible pour NeuroKore: Requiem.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour NeuroKore: Requiem. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Non — Steam répertorie NeuroKore: Requiem comme un jeu solo.
Les Steam charts du jeu NeuroKore: Requiem sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu NeuroKore: Requiem ›
Sur Steam, NeuroKore: Requiem fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
NeuroKore: Requiem est classé DEJUS 18 et IGRS 18.