À propos : Nation
A CIVILIZATION CARD DUEL
Nation is a fast head-to-head deckbuilding duel about running a whole civilization, from its first mud huts to its last and silliest weapons of war. You and one rival each start with 70 health and a small starter deck. Whoever knocks the other nation from 70 health down to zero first wins. A full game runs about 10 to 15 minutes, so there is always time for one more.EVERY TURN, RUN YOUR NATION
On your turn you play the cards in your hand to produce the five things every great civilization runs on:
- Food keeps your people fed and your nation growing.
- Happiness keeps everyone content instead of revolting.
- Science pushes you toward the next age.
- Coins buy new cards from the market.
- Swords strike the rival nation and chip away at their health.
Balancing those five is the entire game. Pour everything into Swords and your people starve. Rush Science and you will have nothing left to defend yourself with. Every hand is a fresh puzzle.
BUILD YOUR DECK FROM A SHARED MARKET
Spend your Coins in a shared market stocked with Huts, Hunters, Markets, Universities, Thieves, Time Machines, and the occasional Giant Robot of Death. Every card you buy goes straight into your deck and reshapes what your nation can do on the turns that follow. Out-produce your rival, steal what they have worked for, or simply raise a bigger army. No two games build the same way.
ADVANCE THROUGH THE AGES
Bank enough Science and your nation ages up. The board changes around you, tougher cards appear in the market, and you face a real decision: choose which new deck of cards replaces your old ways. Declare War for raw military power, invest in Universities to race ahead on Science, or keep the crowd cheering with National Holidays. Reach the final age and the genuinely ridiculous weapons come out to play.
FOUR WAYS TO PLAY
- Campaign outwit a parade of history's finest almost-greats, including Crug the caveman, Alexander the Mediocre, Joan of Architecture, Mr. Bufferberg, Robert Ot, and Montezuma. Every opponent brings a different deck, a different plan, and plenty of terrible advice.
- Ranked Online 1v1 jump into quick competitive matches against other players. Win to climb an ELO rating across five tiers, from Yellow all the way up to Red.
- Pass and Play hand one device back and forth and duel a friend on the same screen.
- Private Match set up a game directly with a friend online, no matchmaking required.
EARN STARS, UNLOCK MORE
Win games and complete achievements to earn Stars, then spend them on new cards for the market pool, extra campaigns, and fresh board layouts. The more you play, the more of Nation opens up. Everything is earned by playing.WHAT YOU GET
- A complete premium game. One purchase, no ads, no energy timers, no paywalls.
- Single player campaigns against a full cast of AI rivals, each with three escalating stages.
- Cross-platform online play against other Nation players.
- Local pass and play on a single device.
- Unlockable cards, campaigns, and board layouts, all earned through play.
BEFORE YOU BUY
Nation is a one-on-one card duel, not a sprawling 4X strategy game, and it is built to be learned in a match or two. Online modes need an internet connection. A free Corkscrew Games account is created for you automatically the first time you play, so there is no sign-up form to complete; adding an email later is optional and simply carries your progress across devices.