Learning to touch type takes thousands of repetitions. This one scores every single one. Master a key and it counts for more forever. Spend the points on upgrades that raise it further and let Otto, a robot who runs only on the battery your typing charged, keep scoring while you rest.
Idle Clacker : nombre de joueurs et Steam charts
en direct
Nombre de joueurs0— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations3 évaluations
66,7%3 user reviews
2 positives1 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative33,3%Pos. par nég.2,0×
Médias
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Détails du jeu
À propos du jeu
Jeu
Date de sortie6 septembre 2026Sorti il y a 17 jours
Prix actuel10,25€Aucune réduction en ce momentPrix le plus bas relevé10,25€depuis le 22 sept. 2026Dernier changement10,25€22 sept. 2026Réductions relevées0depuis le 22 sept. 2026
Compatibilité et fonctionnalités
Windows · macOS · LinuxAucune prise en charge des manettes indiquée
Learning to touch type takes thousands of repetitions.
This one scores every single one.
Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.
Points never buy progression
Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.
The game can make you rich. Only you can make you fast.
The home row comes first, and properly
Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that
should press it.
Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:
- Lesson 8 - 'e' : 'a leaf fell'
- Lesson 15 - 'q' : 'that is quite a quilt'
- Lesson 22 - ',' : 'red, green, blue'
- Lesson 30 - 'Shift' : 'Every letter counts.'
Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.
Speed shortens the drill. It never skips it.
What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.
Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.
Otto
Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and
stops dead at zero.
So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.
Then it becomes a race
Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.
Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.
What's in it
- A full curriculum, from f-and-j through punctuation, capitals and letter patterns
- Per-key accuracy and reaction-time statistics
- A shop of upgrades: critical chains, combo shields, Otto's battery and charger
- 28 achievements
- Plays entirely offline — no account, no connection
Joueurs mis à jour : 19 sept., 07:46 UTC · données du magasin : 22 sept., 21:52 UTC · source : SteamWebAPI
Idle Clacker coûte 10,25€ sur le magasin Steam DE. Le prix le plus bas que nous ayons relevé depuis le 22 sept. 2026 est de 10,25€. Steam fixe un prix distinct pour ce jeu dans 14 régions — les prix régionaux sont indiqués plus haut.
Idle Clacker est sorti le 6 septembre 2026, développé par Bookis Worthy. Sorti il y a 17 jours.
Configuration minimale : 10, Any 64-bit x86-64 processor, Integrated graphics, 2 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 400 MB d'espace disque disponible pour Idle Clacker.
66,7% des 3 évaluations Steam sont positives — Steam les qualifie de « 3 user reviews ».
Oui — Idle Clacker propose l'interface et les sous-titres en français, mais sans doublage audio complet. Au total, Steam répertorie 8 langues, dont aucune avec audio complet.
Non — Steam répertorie Idle Clacker comme un jeu solo.
Les Steam charts du jeu Idle Clacker sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Idle Clacker ›
Sur Steam, Idle Clacker fonctionne sous Windows, macOS et Linux. Aucune prise en charge des manettes indiquée.