Turn-based play is central to Chinese Chess. HyperChineseChess removes this rule—battle AI or players in real-time, using quick thinking to win. Experience classic chess reimagined!
即时象棋:旧棋新弈 Hyper Chinese Chess : nombre de joueurs et Steam charts
en direct
Nombre de joueurs0— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations58 évaluations
79,3%Mostly Positive
46 positives12 négatives
Recommandations—Note6/9
30 derniers joursaucune donnéePart négative20,7%Pos. par nég.3,8×
Prix actuel1,99€Aucune réduction en ce momentPrix le plus bas relevé1,99€depuis le 22 sept. 2026Dernier changement1,99€22 sept. 2026Réductions relevées0depuis le 22 sept. 2026
Compatibilité et fonctionnalités
WindowsAucune prise en charge des manettes indiquée
Confort et audioAdjustable DifficultyCustom Volume ControlsMouse Only Option
AutresTouch Only Option
Configuration requise
MinimaleRecommandéeSystèmeWindows 7 SP1+ (64-bit)Windows 11 (64-bit)CPUIntel/AMD 2-cores 2.0 GHzIntel/AMD 4-cores 3.0 GHzGPUIntel HD Graphics 4000NVIDIA GeForce GT 1030RAM2 GB RAM4 GB RAMEspace disque500 MB available space800 MB available space
À propos du jeu
À propos : 即时象棋:旧棋新弈 Hyper Chinese Chess
Tired of traditional Chinese Chess? HyperChineseChess: Real-Time Battle – A Classic Reborn offers a fresh take! Face off against AI or challenge friends in real-time chess warfare. For extra thrills, try the Fog of War mode—where hidden moves intensify the clash!
In traditional Chinese Chess, players should obey the rules below.
The board consists of 9 horizontal and 10 vertical lines, divided by a "River" in the middle. Each side has a "Palace" (3×3 square with diagonal lines) at the center of the baseline.
32 pieces in total (16 per side): 将/帅 (General/King) ×1, 士 (Advisors) ×2, 相/象 (Elephants) ×2, 马 (Horses) ×2, 车 (Chariots) ×2, 炮 (Cannons) ×2, 兵/卒 (Soldiers/Pawns) ×5.
Red moves first, players alternate turns. Soldiers/Pawns cannot move backward.
The General (Black) or King (Red) is the core piece and can only move one square at a time (horizontally or vertically) within the Palace (3×3 grid).
Advisors move one square diagonally per turn and are confined to the Palace. They cannot step outside the Palace or move orthogonally.
Horses move like knights in chess (one square straight + one square diagonal). If the adjacent square in the initial direction is occupied ("hobbling the horse's leg"), the move is blocked.
Chariots move any number of squares horizontally or vertically (like a rook in chess), but cannot jump over pieces.
Cannons move like Chariots, but to capture, they must jump over exactly one intervening piece (called a "screen"). Without a screen, they cannot attack.
Soldiers move one square forward before crossing the River. After crossing, they can move sideways or forward, but never backward.
And this dynamic variant transforms traditional Chinese chess into an exciting real-time strategy game.
Players compete not in turns, but through continuous action point management. Each player gains 1 action point (AP) every second, stored up to a maximum of 4 AP. Every piece movement costs 1 AP, creating strategic decisions about when to save points and when to execute rapid maneuvers.
The core objective remains unchanged - checkmate the opponent's General. However, the real-time element introduces thrilling new dynamics. Players might choose to immediately spend AP on aggressive moves, or strategically save points for powerful combinations. The Cannon becomes particularly deadly when players accumulate enough AP to move and fire in quick succession.
All traditional movement rules apply: Generals stay within their palaces, Horses jump in L-shapes (unless blocked), Chariots roam freely, and Cannons require screens for captures. Soldiers gain mobility after crossing the river, but still cannot retreat. The key innovation is that players may move any piece at any time when they have AP available, leading to simultaneous actions and intense tactical exchanges.
Victory is achieved through the classic checkmate condition, but now under the pressure of real-time decision making. The AP system creates natural ebbs and flows in the game's tempo, rewarding both quick reflexes and long-term planning. Players must balance offense and defense while efficiently managing their precious action points in this fast-paced chess battle.
Joueurs mis à jour : 18 sept., 21:50 UTC · données du magasin : 22 sept., 20:13 UTC · source : SteamWebAPI
即时象棋:旧棋新弈 Hyper Chinese Chess coûte 1,99€ sur le magasin Steam DE. Le prix le plus bas que nous ayons relevé depuis le 22 sept. 2026 est de 1,99€. Steam fixe un prix distinct pour ce jeu dans 14 régions — les prix régionaux sont indiqués plus haut.
即时象棋:旧棋新弈 Hyper Chinese Chess est sorti le 6 novembre 2025, développé par 上弦月工作室AscentGames. Sorti il y a 11 mois.
Configuration minimale : Windows 7 SP1+ (64-bit), Intel/AMD 2-cores 2.0 GHz, Intel HD Graphics 4000, 2 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 500 MB d'espace disque disponible pour 即时象棋:旧棋新弈 Hyper Chinese Chess. La configuration recommandée demande 800 MB.
79,3% des 58 évaluations Steam sont positives — Steam les qualifie de « Mostly Positive ».
Non — Steam n'indique pas de version française pour 即时象棋:旧棋新弈 Hyper Chinese Chess. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Oui — Steam répertorie 即时象棋:旧棋新弈 Hyper Chinese Chess avec les modes suivants : JcJ en ligne.
Les Steam charts du jeu 即时象棋:旧棋新弈 Hyper Chinese Chess sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, 即时象棋:旧棋新弈 Hyper Chinese Chess fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
即时象棋:旧棋新弈 Hyper Chinese Chess est classé DEJUS 6 et IGRS 3.