A blind co-op horror-comedy for 2-4 players. Sound is your only sight — every whisper, footstep, and shout lights up the dark, and calls the monster that hunts by ear. Sneak, haul cargo, and scream at exactly the wrong moment.
HEARKEN : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
YOU CAN'T SEE. YOU CAN HEAR.
That's the whole problem.
HEARKEN drops 2–4 players into a dead, pitch-black facility with one job: haul out the reagent before the shift ends. There's no flashlight. There never was one. The only thing that shows you the room is the noise you just made — and something down here is listening for it too.
Sound is the only light you get
Every footstep, whisper, and dropped crate sends out a pulse that briefly outlines the world around you — walls, doorways, your teammate three rooms over. Whisper and you'll barely see anything. Shout and the whole floor lights up like a flare... for everyone, including whatever's hunting. Consider it a doorbell.
It doesn't have eyes. It doesn't need them.
The thing down here listens, and it's very good at it. Quiet, and it loses you. Loud, and it comes — patrolling, then investigating, then closing in for real. No scripted jump-scares: the noise decides where it goes. That includes you, on comms, forgetting to whisper.
The job
Carry reagent ampoules from the storage racks to the pneumatic tube by the airlock. Run and the glass in your arms rattles — push it, and it shatters, loud enough to bring company. Hit the day's quota and the airlock opens. Miss it and the building doesn't care what you were in the middle of. Or how close you were.
Each day raises the quota. Each day the building rebuilds itself around you, so nobody gets to memorize the floor plan.
Your mic is a weapon and a liability
Proximity voice chat isn't a chat feature here — it's a light source. Talk, and you light up. Scream, and you light up the whole team. The loudest person in the room is always the one in the most danger, which in practice means whoever is currently panicking.
KEY FEATURES
- Total darkness — no flashlight, no HUD radar. You see only what your own noise reveals.
- A monster that hunts entirely by sound — it goes wherever the noise sends it.
- Proximity voice chat that doubles as your light source and your biggest liability.
- A procedurally rebuilt facility — every day is a new floor plan, and the quota only goes up.
- Co-op revives, not permadeath — going down just means someone has to come get you, loudly.
- 2–4 players, best experienced with people you're willing to blame later.
Questions fréquentes
Steam n'affiche actuellement aucun prix pour HEARKEN.
HEARKEN n'est pas encore sorti. Aucune date n'a été annoncée.
Configuration minimale : Windows 10 64-bit, Intel Core i5-4460 / AMD FX-8350, NVIDIA GTX 960 / AMD R9 380, 8 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 3 GB d'espace disque disponible pour HEARKEN.
Ce jeu n'a encore aucune évaluation sur Steam.
Oui — HEARKEN propose l'interface et les sous-titres en français, mais sans doublage audio complet. Au total, Steam répertorie 12 langues, dont aucune avec audio complet.
Oui — Steam répertorie HEARKEN avec les modes suivants : coop en ligne.
Les Steam charts du jeu HEARKEN sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, HEARKEN fonctionne sous Windows. Aucune prise en charge des manettes indiquée.